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Forums > C64 Coding > WUDSN IDE: The free integrated 6502 development plugin for Eclipse
2012-05-12 22:02
JAC

Registered: Aug 2002
Posts: 57
WUDSN IDE: The free integrated 6502 development plugin for Eclipse

Hello,

I start a new thread here because now the first "C64 ready" version 1.6.1 of WUDSN IDE which supports KickAss is out and available for you. I will link this thread as the C64 feeback thread on my site where you can also for all existing manuals, details and FAQ. I will also not copy all news and features here today, you can find them on www.wudsn.com.

For those who don't know the IDE yet, I recommend the video tutorials in youtube.

Have fun, Peter/JAC!



 
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2012-06-02 08:59
Angel of Death

Registered: Apr 2008
Posts: 211
Love this product. Even so much that I want to try it! :)
However. On the Eclipse.org site I am not really able to find the nice bare-bones version of Eclipse you mention in the tutorials. I can find only packages.
Am I just looking in the wrong place?
2012-06-02 09:11
JAC

Registered: Aug 2002
Posts: 57
Yes, I know, they are almost impossible to find. Please check the installation instruction on www.wudsn.com / WUDSN IDE / Installation / Installing Eclipse. There is have the direct link to the correct download page.

Note: I found the causes for all the bugs John mentioned. I'll try and fix them next week.
2012-06-11 18:25
JAC

Registered: Aug 2002
Posts: 57
I've played around a bit with the help system to learn how it works. The result are embedded offline documents for C64 and Atari 8-bit chips. Thanks to Graham^Oxyron for the permission to include them.

2012-06-12 04:59
Angel of Death

Registered: Apr 2008
Posts: 211
Finally got around to trying your link. Found was I was looking for. Now just find the time to try your great work.
Got any links where I can find some? (or a Tardis) :)
2012-06-12 06:51
JAC

Registered: Aug 2002
Posts: 57
Now sure what you refer to. The links to the Eclise barbone runtime were broken as 3.6.2 is no longer in maintenance.

I have updated the links to point to 3.7.2:
http://download.eclipse.org/eclipse/downloads/drops/R-3.7.2-201..
2012-06-12 18:14
Angel of Death

Registered: Apr 2008
Posts: 211
:)
You pointed me in the right direction so it took just a few clicks to get into the archives and find what I need.
2012-06-12 18:17
PopMilo

Registered: Mar 2004
Posts: 146
Quote: I've played around a bit with the help system to learn how it works. The result are embedded offline documents for C64 and Atari 8-bit chips. Thanks to Graham^Oxyron for the permission to include them.



Niceeeeeee ! :)
2012-06-25 12:05
Heaven
Account closed

Registered: Jul 2008
Posts: 102
JAC maybe you have told me the trick some time ago but at the moment I am moving all A8 game development to c64 (due to sprite hardware ;)) and my source codes are obviously in MADS.

how can I setup MADS to generate c64 compliant code?
2012-06-25 13:28
JAC

Registered: Aug 2002
Posts: 57
Hi Heaven,

this should wors out of the box.

;	MADS Example for for C64 
;	@com.wudsn.ide.asm.hardware=C64
;

	opt h-f+	;Disable ATARI headers, enable fill mode (no memory gaps)

	org $800-2
	.word load	;BASIC load address

	;BASIC Tokens for "10 SYS 2062"
load	.byte $00,$0c,$08,$0a,$00,$9e,$32,$30,$36,$34,$00,$00,$00,$00,$00,$00


start	inc $d021	;start = $810 = 2064
	dec $d020
	jmp start
2012-06-26 06:47
MagerValp

Registered: Dec 2001
Posts: 1078
Quoting JAC
this should wors out of the box.

While it works, setting the load address to $0800 makes it fail if loaded without ,1, and there's no reason to start at $0810 instead of $080d. So I'd suggest:

;	MADS Example for for C64 
;	@com.wudsn.ide.asm.hardware=C64
;

	opt h-f+	;Disable ATARI headers, enable fill mode (no memory gaps)

	org $0801-2
	.word load	;BASIC load address

	;BASIC Tokens for "10 SYS2061"
	.word nextline
	.word 10
	.byte $9e, "2061", 0
nextline
	.word 0

start	inc $d021	;start = $080d = 2061
	dec $d020
	jmp start
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