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Marq
Registered: Sep 2011 Posts: 50 |
Release id #183585 : PETSCII November 2019 Edition
There's been a rather big rewrite when migrating the editor from Processing 2 to Processing 3, so I'd be happy to get some beta testing reports before the actual release:
http://www.kameli.net/~marq/petscii-p3.zip
Better file selectors on Lin/Mac, experimental tablet mode, some old bugs removed, should work on recent Java versions, Mac prefs issues hopefully sorted out, and more :) |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
great!
BTW, how about adding an optional charset picker matrix for directory art (not all chars can be used)? you can see which are the valid ones in this d64 -> http://hitmen.c02.at/temp/testdir.d64 |
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Marq
Registered: Sep 2011 Posts: 50 |
That dirart is a "forever on the todo list" item, which would probably require some quite deep changes to work sensibly. |
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Shine
Registered: Jul 2012 Posts: 369 |
@ Marq:
I think Groepel ment only a 3rd mode on the right instead of 2 already.
Only a masked char matrix with available chars for DirArt.
There is no need for further big changes at all. |
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TheRyk
Registered: Mar 2009 Posts: 2268 |
And while you're at it, look what fieserwolf did with his native C64 tools: Allowing to load another font than PETSCII, shouldn't be hard to build in. Maybe even consider ECM mode :) |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
Quote:Only a masked char matrix with available chars for DirArt.
exactly, just another optional char matrix with the invalid characters removed.
converting the picture into actual directory in a d64 can be done externally, eg using petconv =D |
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wil
Registered: Jan 2019 Posts: 63 |
Works like a charm! I'm happy to see that ESC now works for escaping the copy area mode as well as for the text mode - I always was confused in the past when one of the modes required space, the other ESC. |
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Marq
Registered: Sep 2011 Posts: 50 |
As to loading another font and ECM, there are other tools that let you do those. The fonts are plain pngs in the data folder, so it's not tricky at all to change them – the character order remap tables are there too as plain text if someone isn't happy with the default order. All in all I've been trying to support the plain old textmode as well as possible, and even just that is quite laborious with four platforms plus asm/prg/c/bas/png exporters and all other stuff to implement. |
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Marq
Registered: Sep 2011 Posts: 50 |
I'm starting to give in and in the source release there is a preliminary "Dir Art" mode already, but it'll need plenty of fixing yet. It's also likely that I'll leave the actual d64 exporting to some external tools. |
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Marq
Registered: Sep 2011 Posts: 50 |
So is this how the disabled chars should be?
http://www.kameli.net/~marq/dirart-disabled.png
Shown here in their screen code order and not remapped. |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
That looks correct, yes |
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