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Forums > CSDb Entries > Release id #12046 : BMP2SpriteConverter
2005-09-28 20:11
Hein

Registered: Apr 2004
Posts: 954
Release id #12046 : BMP2SpriteConverter

How can I get a proper .prg to be loaded in this tool?

Does this tool need DrazPaint format?
 
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2005-09-30 20:12
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: I havent stopped pixeling actually. I only use bigger brushes these days. Sometimes I do finishing touch with 1x1 pixel brush even, esp. for c64 pictures. Scanning a sketch or converting Photoshop stuff most often results in messy edges and so.

Have you tried using big brush? (For instance in Photoshop, or with real paint or so)
It is very comfy to make rough composition and can result in accidental suprises.


Oh,I didn´t know,sorry.

I only use Photoshop when creating a new background for my PC.
All my C64 painting is done using a proggy in the emulator.
The PC is quite an unknown territory for me.
I like to simply hit 0 and add a pixel.
Converting would probably save me a lot of time and perhaps might even improve the dimensions,but I am a happy pixeler as is.
Besides,I am single..
I better keep myself occupied. 8P
2005-09-30 20:14
Oswald

Registered: Apr 2002
Posts: 5094
hein: in heigh ho you can set the amount of step in X and Y for the sprites (so 24 in X in this example and 21 for y), then you hit crsr left/down, and your sprite is exactly one sprite to the left/down, etc. then you hit return, bitmap gets copied into sprite, and spr pointer increased by 1. that way you can convert large areas in a minute.
2005-09-30 20:31
Oswald

Registered: Apr 2002
Posts: 5094
I've uploaded Heigh-Ho convertert, find it here:

Heigh-Ho Converter V1.0
2005-09-30 20:43
Hein

Registered: Apr 2004
Posts: 954
Quote: I've uploaded Heigh-Ho convertert, find it here:

Heigh-Ho Converter V1.0


Thanks. Will check it out.
2005-10-02 12:48
Nemezis
Account closed

Registered: Jan 2002
Posts: 22
Converter in IMOS was released as a Preview, I am creating next version now. Please mail me if You have any suggestions.

In next version it will for example support converting up tp 256 sprites from bitmap at once.

Greets,

Nemezis/Impact
nes[at]c64.org
IMOS download: http://apt.tyszkiewicz.edu.pl/~nes/
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