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Forums > C64 Pixeling > Dir art editing?
2024-05-08 13:50
Jetboy

Registered: Jul 2006
Posts: 337
Dir art editing?

I'm not sure if pixeling is the proper forum. What would you suggest to edit directory art with?
Preferably PC tool if available, C64 one is also fine. I would like to be able to make more advanced dirarts (colors, animations, etc.). I'm no stranger to hexediting if that is the only option.

While we are at it, there was a compo for dir art in 2017, if you missed it like i did, i recommend to check it up. 1st CSDb Dir Art Compo
 
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2024-11-20 19:30
Mr SQL

Registered: Feb 2023
Posts: 137
Quote: I've gotten some pretty crazy dirart to work, but almost every example uses a different approach to generate the final GFX or injected code.

You can use " its just messes things up a little, with a little logic to compensate it's possible to use.

Anything outside of the 16 character wide filename GFX (standard dirart) needs a 8-10 character packet inject/push technique. The largest PETSCII I made from dirart is *I think* 40x18 mono. If you throw any colours in there you start to loose lines.

The dirart exporter for petmate9 is pretty basic, you can create some screen code combos with it.. but you have to know what you are doing. Maybe in a future release I'll come up with a few enhanced dirart exporters..

Most of the funky dirart will not work with DOS wedge or an AR directory command -- generally stock kernal 'load"$",8' is the intended output.


Very interesting you reached 40x18 dimensions for directory art. Is this the same technique used to create animated dirart examples?

Maybe using only one color per [horizontal] line could allow multicolor images without losing much res.

I wrote a dirpaint package in the 80's for the Color Computer that created a 20x32 9 color image. The technique was 8 semigraphics characters, a backspace to get rid of the "." and two more semigraphics.
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