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Jetboy
Registered: Jul 2006 Posts: 337 |
Dir art editing?
I'm not sure if pixeling is the proper forum. What would you suggest to edit directory art with?
Preferably PC tool if available, C64 one is also fine. I would like to be able to make more advanced dirarts (colors, animations, etc.). I'm no stranger to hexediting if that is the only option.
While we are at it, there was a compo for dir art in 2017, if you missed it like i did, i recommend to check it up. 1st CSDb Dir Art Compo |
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Jetboy
Registered: Jul 2006 Posts: 337 |
Thanks! Lot's of love to you! |
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Shine
Registered: Jul 2012 Posts: 369 |
"Petmate 9 (0.9.5)" is up to date though. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote: I would like to be able to make more advanced dirarts (colors, animations, etc.). I'm no stranger to hexediting if that is the only option.
I don't think there is an editor for those things (as this involves quite some trickery and is not easily mapped to an editor).
For anything else your favourite petscii editor will do :) |
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Jetboy
Registered: Jul 2006 Posts: 337 |
Actually it is easily mappable to an editor.
1. One could draw wide image, and editor could automatically cut it into appropriate directory entries with codes that print it.
2. One could make frames, and editor could add the necessary codes to display those frames.
It wouldn't be too hard to write, but i'm busy with other projects right now. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Needs a purpose-built editor.
Filenames have specific restrictions on which characters are allowed (plus state on that re: "), and certain ones are interpreted differently. |
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Jetboy
Registered: Jul 2006 Posts: 337 |
For a future reference. There is a basic program that does what i described in point 1.
To access it you have to twiddle with Tales from the Crypt PETSCII Edition directory entries (it is 3rd or 4th directory entry if i remember correctly).
Anyway, i'm editing the directory by hand typing hex codes in dir master. Not the most convenient workflow, but at least i can do what i want. |
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Jetboy
Registered: Jul 2006 Posts: 337 |
Great write up by Wbochar/Triad about auto run injection.
Also used in upcoming production for Moonshine Dragons 2024 this weekend.
https://wbochar.com/directory-dark-arts-the-auto-run-injection-.. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:1. One could draw wide image, and editor could automatically cut it into appropriate directory entries with codes that print it.
that is a solved problem of course, various tools can convert (part of) a petscii screen into dir art
Quote:2. One could make frames, and editor could add the necessary codes to display those frames.
That part is much more fiddly though |
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wbochar
Registered: May 2002 Posts: 29 |
I've gotten some pretty crazy dirart to work, but almost every example uses a different approach to generate the final GFX or injected code.
You can use " its just messes things up a little, with a little logic to compensate it's possible to use.
Anything outside of the 16 character wide filename GFX (standard dirart) needs a 8-10 character packet inject/push technique. The largest PETSCII I made from dirart is *I think* 40x18 mono. If you throw any colours in there you start to loose lines.
The dirart exporter for petmate9 is pretty basic, you can create some screen code combos with it.. but you have to know what you are doing. Maybe in a future release I'll come up with a few enhanced dirart exporters..
Most of the funky dirart will not work with DOS wedge or an AR directory command -- generally stock kernal 'load"$",8' is the intended output. |
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Mr SQL
Registered: Feb 2023 Posts: 137 |
Quote: I've gotten some pretty crazy dirart to work, but almost every example uses a different approach to generate the final GFX or injected code.
You can use " its just messes things up a little, with a little logic to compensate it's possible to use.
Anything outside of the 16 character wide filename GFX (standard dirart) needs a 8-10 character packet inject/push technique. The largest PETSCII I made from dirart is *I think* 40x18 mono. If you throw any colours in there you start to loose lines.
The dirart exporter for petmate9 is pretty basic, you can create some screen code combos with it.. but you have to know what you are doing. Maybe in a future release I'll come up with a few enhanced dirart exporters..
Most of the funky dirart will not work with DOS wedge or an AR directory command -- generally stock kernal 'load"$",8' is the intended output.
Very interesting you reached 40x18 dimensions for directory art. Is this the same technique used to create animated dirart examples?
Maybe using only one color per [horizontal] line could allow multicolor images without losing much res.
I wrote a dirpaint package in the 80's for the Color Computer that created a 20x32 9 color image. The technique was 8 semigraphics characters, a backspace to get rid of the "." and two more semigraphics. |
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