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Forums > C64 Composing > Goattracker ARP pulse table + vibrato
2018-10-21 17:40
No-XS

Registered: Mar 2002
Posts: 79
Goattracker ARP pulse table + vibrato

This concerns Gopattracker2

Question 2 first:
Does vibrato in the instrument have any effect when you use a standard 41 arp wavetabel?

Question 1:
I have little inspiration. If you think of a nice pulse table, you will be creditted for the next demotune I make.

If you have no clue then just give me 4 random numers,

1 number: #81-#FF + 1 number: #00-#ff
1 number: #00-#7F + 1 number: #00-#ff

Maybe even 2 times :)
 
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2018-10-26 17:47
No-XS

Registered: Mar 2002
Posts: 79
Quote: Eh, why is it a problem exceeding C?

Arps that start with 0 and go beyond C just start to sound weird (in my ears). Sorry, was not very clear when I typed it :)

Anyway...the 01 80 command seems to make a truckload of rastertime for the sid?
2018-10-26 17:47
No-XS

Registered: Mar 2002
Posts: 79
Quote: Quote:

The arps are short stacked, house-like chords; 13 of them..some get too high since they exceed 0C. I hate that on sid.

Just pitch your tune a good old half note down. :)


Yeah, the tune is now -5 even, and now it works like a charm!
2018-10-26 20:29
Linus

Registered: Jun 2004
Posts: 639
Quote: Arps that start with 0 and go beyond C just start to sound weird (in my ears). Sorry, was not very clear when I typed it :)

Anyway...the 01 80 command seems to make a truckload of rastertime for the sid?


It does indeed :)

But let 'em lazy ass coders work around that issue. No retreat, no surrender!
2018-10-27 07:38
Hein

Registered: Apr 2004
Posts: 954
Quote: It does indeed :)

But let 'em lazy ass coders work around that issue. No retreat, no surrender!


And make sure you use the buffered SID-writes setting for extra sound stability.
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