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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Jch-Editor Improvements?
Which Jch-Editor version has THE BEST 3th-party improvements? (only the editor not the player)
I have seen that different groups/composers released improved versions, but unfortunately I don't know what they improved... any idea?
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Btw.
IMHO the way of entering instruments/notes into the blocks is quite boring.
Instead, why not use real tracker behaviour. (instrument-number is created automatically if the user writes a note down.) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
hmm. :-I |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Quote: I think it's not always about making it comfortable. "One command for all needs" does have its merits, especially from a coders point of view. :-)
Heresy :)
Of course, if you have to care about little things like memory, player footprint and rastertime... |
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dalezy
Registered: Apr 2002 Posts: 476 |
hey, you got natatracker already, hands off of jch! :D |
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_V_ Account closed
Registered: Jan 2002 Posts: 124 |
Well, if you have worked with JCH for a while, you'll notice that you don't really need "S" and "V" and "F" (filter) commands and stuff. You usually place your effects at the same position in the supertable (first vibratos, then slides, then filters, for example) and then you use the super table numbers to "see" the different effects. So for example, "S" = S01 to S02, "V" = S03 to S05, "F" = S06 to S12. When you stick with your personal system, editing soon becomes a breeze and you'll be super tabling all over the place.
The only problem I encountered with the system are the odd "overlap" issues every now and then. Overlap in the sense that you would like both an instrument and effect change at the same time in one channel. Unfortunately, you can't do a "I02 S05 Note" in JCH, so you'll have to find ways to work around it. But, such overlaps are rare, so it's not really worth changing the current layout of the editor, which is brilliant in its simplicity. Major props to JCH, who thought this up so many moons ago. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Actually I don't think a true natatracker yet exists .. for it should support seamless change between siddump & tracker displays, any effect imaginable in any musicroutine, scripting or extrasensory perception for addition of any editor feature, load/save from MMC64 and sideways digi playback :)
OK, enough of derailing this thread... |
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chatGPZ
Registered: Dec 2001 Posts: 11387 |
i think he should learn coding ASAP. i think i would like natatracker too :=D |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Nah, have you played Half-Life 2 and seen those poor bastards (stalkers) in the citadel, doing repair and programming tasks? Those are what Nata needs an army of :)
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Laxity
Registered: Aug 2005 Posts: 459 |
Hahaha... Funny. |
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dalezy
Registered: Apr 2002 Posts: 476 |
what i TRULY wish was different in jch sometimes - the colors. there's times where i just can't take green any more, so i'd wish it to come up in a light grey version with white highlights instead, or any other less eye-hurting color combination.
right, i should hack it myself, or get a slave as well. =) |
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Soren
Registered: Dec 2001 Posts: 547 |
well, I don't like the colours in the jch editor too much either, but I do see the point in keeping it not TOO colourfull... I myself just use greytones, black, white, blue, light-blue, cyan and so... check the screenshot:
http://www.6581.dk/viruz/X-sid_screenshot.jpg
A comment on the topic... Often you just have to be a little creative to do some special things in c64 music... for instance if someone wants a tremolo effect... well, then you could use a combination of altering ADSR and in the wave+freq table, switching gate on/off, or do that in the sequences.
So I don't see a point in doing a player+editor that has tons of features, just the ones needed. Use your creativity, would be my suggestion. :-) |
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