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Forums > C64 Composing > Double Tracker - How to make a Tune.exe?
2008-05-18 20:07
ZZAP69

Registered: Feb 2002
Posts: 30
Double Tracker - How to make a Tune.exe?

I have been fiddling around a little with the Double Tracker editor. Unless you already knew, the base of this editor is taken from Polonus Voicetracker. Now, when I have started making tunes, a relative question appears: How do I make a routine to play the tunes?

Ofcourse I know how to play multispeed music, but this player also runs all the instruments of 1,2 or 3 channels in double speed. (Sing/More).
 
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2008-05-20 08:44
Zyron

Registered: Jan 2002
Posts: 2381
Quote: I guess it would be rather easy to search the memory for JSR's pointing to the area where the player is located and figure it out that way?

In the retro replay monitor you can do things like:

.H C000 D000 20 ?? 10

...to hunt for JSR's where the hibyte of the adress is $10 and the lobyte is unspecified. When located, you could then go on to set breakpoints at these JSR calls to see in what order they are called and how often etc.


Really? I didn't know about that feature, I've only seen it in Monster-Mon V5.1 Preview before.
2008-05-20 09:42
ZZAP69

Registered: Feb 2002
Posts: 30
@Frantic: I didn't know that either. So it's only the RR-monitor and not the standard Action Replay monitor that can do that search? I use to search code with H(unt) for 78 (SEI) to see where routines start.

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