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Six
Registered: Apr 2002 Posts: 289 |
Crossdevelopment tools
I have built a set of tools for crossdevelopment (PC->C64/128), and I need beta testers to try them out and suggest features. (And help to write the dox!) There's a sprite editor and animation studio, a MCBM Editor, and a cross-assembler with a syntax-highlighting IDE. All the tools load, edit, and save, and there are a lot of cool features already in, but I need some feedback, and here at csdb seem to be the sort of people who might enjoy tools like these, so check 'em out and let me know what you think, eh!
http://www.darklordsofchaos.com/ |
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Six
Registered: Apr 2002 Posts: 289 |
Just wondering, did any of you guys check out the Help/About feature on any of those tools? |
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Testicle Account closed
Registered: Sep 2002 Posts: 131 |
yes, me. nice c64-effects, but actually not very helpful. ;-) |
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CyberBrain Administrator
Posts: 392 |
How about FLI-sprites in the sprite editor?
(that means >1 sprites on top of eachother - has nothing to do with real FLI, except that it gives more colors in a small area)
Ofcause you should be able to f.e. put a single-color sprite on top of a multicolor one (which very often is usefull) - not just singlecolor on singlecolor or multicolor on multicolor.
I think that's a big thing missing :) |
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CyberBrain Administrator
Posts: 392 |
Come to think about it cut/copy/paste is also missing. |
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MagerValp
Registered: Dec 2001 Posts: 1074 |
Six, those are some nice tools. Painter #6 is too slow to be useful right now though, even on my 850 MHz laptop. gif/bmp/png import would be welcome too (that works on color index instead of rgb values!).
Keep up the good work.
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Bert/RDS
Registered: Apr 2002 Posts: 17 |
Six: Good tools!
Especially the paint program could be my number-one crossdev tool, if only:
- it would run faster
- I could see the 4x8 blocks
- it would support plain Hires
- I could import other images
Keep it going! |
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Six
Registered: Apr 2002 Posts: 289 |
Cool. All this feedback is great. So many good ideas. Thanks guys, and I'll be sure to credit the people who suggested the new features/fixes in the dox. Speed is definately the biggest issue on the painter though.
Did anyone mess with the animation studio on spred?
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MagerValp
Registered: Dec 2001 Posts: 1074 |
There were no docs and I couldn't figure it out by clicking randomly, so I gave up :)
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