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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Defining 'World Firsts'
It is obvious what a world first is when it comes to a single effect.
Combining 2 or more effects, does that count as a world first ?
I'd anwser yes. |
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algorithm
Registered: May 2002 Posts: 705 |
Working on my first 'proper' trackloader demo which should include some 'world first gfx modes' however like Jackasser mentioned, there are always improvements to routines and defining each improvement as world firsts would result in a huge list.
If one of my gfx modes result in sprites being placed at specific locations, it would still be similar to a mode such as mucsu. What if i was to utilise some type of spatial color dither, would that be a world first as well?
What about audio decompression? if i was was create a variation of the same routine, but with a more accurate pc encoder resulting in clearer c64 samples.
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
imho at least these days every single claim for such world first must come together with a definition of what exactly was done. that also pretty much answers the original question :) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
the scene was built on worlds first.
open border, etc. inventing vsp. and so on...
now its all just about design and math ?
im not so sure. |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
http://www.atlantis-prophecy.org/recollection/?load=world_of_de..
This will continue to be expanded. |
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Frantic
Registered: Mar 2003 Posts: 1646 |
Jackasser is 100% right: It is impossible to identify a strict and sharp boundary between what is new and what is old even though there may be SOME quite clear examples of stuff that is clearly new and stuff that is clearly old. Rather, we will have to rely on common sense, in all its vague glory. Isn't that quite obvious?
Nevertheless, it may still be useful to distinguish, at least informally, between "the first" and "the best version of X" (such as most sprites on screen, or whatever). Basically a distinction between differences in kind and differences in degree. It doesn't seem very meaningful to call feats of the latter kind "the FIRST demo with 999999 sprites on screen", even though it was of course the first time someone managed to do that many sprites. ...so, to repeat myself, the gray zone is still there of course.. |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Quote: http://www.atlantis-prophecy.org/recollection/?load=world_of_de..
This will continue to be expanded.
I couldn't see much on the Sid and world firsts.
I thought they may have covered double speed etc.
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Cruzer
Registered: Dec 2001 Posts: 1048 |
What Jackasser and Frantic said. Also nice overview, Jazzcat. Looking forward to it getting expanded, although such a list will always depend on who writes it, and will undoubtedly be the subject of debate. But I'm on it, so I'm not complaining. :)
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
Wile Coyote: Yes, will work on that one soon. My focus has been VIC and GFX so far.
Cruzer: indeed. Well, my site gives sources and definitions. I will try and keep it as clear and distinct as possible (I am not venturing into the grey-land). Debate may arise, but generally the content is well-researched and cross-referenced with quite a few people, I am open to fix mistakes and improve of course.
Now, PM me your facts for the site! :P |
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Frantic
Registered: Mar 2003 Posts: 1646 |
...and people are of course encouraged to continue the support for the list on codebase64:
http://codebase64.org/doku.php?id=base:demo_world_records_and_w..
I am not completely sure that I see the benefit of having two lists instead of one. Nevertheless, everyone is of course free to put any information they want on the net, so it is not like I am opposing Jazzcat's initiative or so. |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
Frantic: it may help us both in someways, refine what is inaccurate or inconsistant. Mine is not just VIC, but also graphic and SID and World of Cracking (first releases). So quite a different spread.
Anyway, as said, support us! |
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