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Eric Dobek Account closed
Registered: Jun 2020 Posts: 18 |
Rolling Thunder Remake
So, does anyone remember playing the abysmal Tiertex port of Rolling Thunder for the C64? Considering how I used to play the original arcade version on the PSP and loved it to death-despite me dying all the time-I am interested in doing a remake of it. One small problem.... I have no clue on how to code for the C64. If someone is interested in doing the coding and graphics, I can do the music. I think it's only fair that one of Namco's greatest games gets one of the best C64 ports. If anyone is interested in helping with this project, feel free to PM me. |
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bugjam
Registered: Apr 2003 Posts: 2589 |
@Jupp3: Hah, thanks for bringing this compo up - sounds like fun. :) |
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Alta
Registered: Dec 2010 Posts: 9 |
@Jupp3 The challenge of making the most of the lowest 4 kb and not touching any other RAM should not be underestimated though :) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Yes, having to stay below 4K does not sound like a nice gentle introduction to game coding at all.
Eric, fair question, but it sounds like your answer is very much “learn to code, there’s never been a better time!” So, welcome aboard :) |
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Jupp3
Registered: Feb 2013 Posts: 6 |
On the other hand, it can force you to have "small enough plan". If you do a really simple game with petscii font, there shouldn't be too many problems (as long as you don't aim to win) |
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