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Eric Dobek Account closed
Registered: Jun 2020 Posts: 18 |
Rolling Thunder Remake
So, does anyone remember playing the abysmal Tiertex port of Rolling Thunder for the C64? Considering how I used to play the original arcade version on the PSP and loved it to death-despite me dying all the time-I am interested in doing a remake of it. One small problem.... I have no clue on how to code for the C64. If someone is interested in doing the coding and graphics, I can do the music. I think it's only fair that one of Namco's greatest games gets one of the best C64 ports. If anyone is interested in helping with this project, feel free to PM me. |
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Raistlin
Registered: Mar 2007 Posts: 680 |
“ I don't have a C64 on hand, but would love to get one to learn how to code myself.”
I do most of my coding on PC, using VICE and HOXS to test with ... and then test on a real C64 when I feel like it.
Point is.. you really don’t need a C64 to learn how to program one ;-) .. in fact, it’s easier not to - just do your programming using the plethora of tools to help with that on PC. |
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balsi Account closed
Registered: May 2016 Posts: 20 |
why not ask Orange Pixel? one of the most friendly coders doing an iphone or android clone! |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting balsiwhy not ask Orange Pixel? one of the most friendly coders doing an iphone or android clone! Doesn't seem to have any actual 8-bit games on his track record. |
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Count Zero
Registered: Jan 2003 Posts: 1932 |
Will slavecode for money - I know all the mnemonics and can spell them correctly. Can even turn obscure text files into binaries with the help of something called "assembler".
You just need to tell me the order of mnemonics and values to use then. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
If you really want a large project like that done, ask yourself if you have enough motivation to learn to do everything yourself and see it through to finish, by yourself.
Any other way is likely not going to cut it. If someone else had the specific motivation it would already have happened (see Super Mario Bros, Prince of Persia, Eye of the Beholder).
Rolling Thunder is not as universally loved as those three, so in general it makes less sense to port / remake, and your specific motivation becomes even more important.
But when/if you had the skill to do the port, you might as well spend your time to make a good original game instead :) |
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Jupp3
Registered: Feb 2013 Posts: 6 |
As others have pointed out, your idea is rather "big", especially for the first project, especially for one, you would want to make "perfect".
So... For something more simple to start with, may I recommend https://itch.io/jam/the-c64-cassette-50-charity-competition |
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bugjam
Registered: Apr 2003 Posts: 2589 |
@Jupp3: Hah, thanks for bringing this compo up - sounds like fun. :) |
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Alta
Registered: Dec 2010 Posts: 9 |
@Jupp3 The challenge of making the most of the lowest 4 kb and not touching any other RAM should not be underestimated though :) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Yes, having to stay below 4K does not sound like a nice gentle introduction to game coding at all.
Eric, fair question, but it sounds like your answer is very much “learn to code, there’s never been a better time!” So, welcome aboard :) |
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Jupp3
Registered: Feb 2013 Posts: 6 |
On the other hand, it can force you to have "small enough plan". If you do a really simple game with petscii font, there shouldn't be too many problems (as long as you don't aim to win) |
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