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Forums > Requests > packer/cruncher reviews
2005-10-26 09:00
celticdesign

Registered: Oct 2005
Posts: 149
packer/cruncher reviews

hi,
are there any crack/cruncher reviews or comparings around?
i meanm what was the best packer around?
i often use the 1001 cardcruncher v4 for fast and good results. what do YOU think was or is the best on the 64?
cheers
 
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2005-12-01 07:46
Oswald

Registered: Apr 2002
Posts: 5094
just a little sidenote, pucrunch is quite slow at decrunching.
2005-12-01 08:07
iopop

Registered: Dec 2001
Posts: 317
pucrunch is quite fast, atleast faster than Cruncher AB/Byteboiler, when using the ffast flag. You'll loose some 100 bytes but you earn 20 sec in decrunch time..
2005-12-01 09:49
WVL

Registered: Mar 2002
Posts: 902
Quote: Actual 64 linking... ECA Linker. For a linker written back in the early 1980's it works splendidly. I have never been able to find another linker that works properly.

For emulator linking, Exomizer of course.

For crunching, I was always in favour of the one that said "EXPLODING #" as it decrunched. If I had something that was crucial to crunch (eg. crunch a demo to allow just one more page to fit onto it) I might use Time Cruncher and let it work overnight.

For emulator use, PUCRUNCH for sure!!!

Again, as previously posted, it's like religion.


the one with 'exploding' is the cruncher by Faces, which i used a lot..

Exploding Faces Cruncher

While coding, i try to use PuCrunch now, as crunching with PuCrunch just takes a couple of milliseconds on my pc.. The new Exomizer2 also looks nice, compression is better, but compression time is a lot longer.
2005-12-01 15:23
Mason

Registered: Dec 2001
Posts: 461
I reckon the faces one came out in the 90s - there was another using exploding.... in the 80s.
2005-12-01 21:02
Burglar

Registered: Dec 2004
Posts: 1101
things progressed over the years, but...

first compactor 4h
cardcruncher (I actually placed an ad in a mag to get it)
afl packer (dont remember the exact name, it was slow, but easily beat cardcruncher)
cruelcruncher
time cruncher (for good speed)
crosslinker (by xakk)

and then oneway came.
beastlinker
The AB Cruncher (I actually made a levelpacker out of that, used in quite a few games)
Level AB 2.0 (I always wondered if they named it 2.0 because I made a level ab first;)
Byteboiler

basicly oneway ruled with their REU enhanced packers, amazing speed. I would still use it if I did anything :P

I actually used a lot more (everyone used levelsqueezer at some point in time, so did I) but too many to remember.

Burglar
2005-12-02 15:26
Rough
Account closed

Registered: Feb 2002
Posts: 1829
does anyone have experience using exomizer as levelpacker (excludes decruncher)? and which fast load routine works fine with it?
2005-12-05 13:58
Krill

Registered: Apr 2002
Posts: 2980
I'll add exomizer support to my irq demo loader as soon as 2.0 final is out, because i need forward depacking.. I'll also officially release it online some day, but for now, anybody interested can get it by mail. :D
2007-09-16 16:18
shazz
Account closed

Registered: May 2007
Posts: 9
hello,

I've got a PRG which is packed by a cruncher which writes on screen "Exploding #210" then # decreases, is it a known packer (Exploding Faces Cruncher ?) and how can I depack it ?

thx

------------------------------
Shazz/TRSI^MJJ Prod
http://www.trsi.de/users/shazz
2007-09-16 16:54
tlr

Registered: Sep 2003
Posts: 1790
Quote: hello,

I've got a PRG which is packed by a cruncher which writes on screen "Exploding #210" then # decreases, is it a known packer (Exploding Faces Cruncher ?) and how can I depack it ?

thx

------------------------------
Shazz/TRSI^MJJ Prod
http://www.trsi.de/users/shazz


The classic "Exploding #xxx" cruncher is Bitimploder V2.0.

Depacking is as always done by patching the final jump in the decruncher using a monitor. Replacing the jump with clv; bvc <self> is my favorite.
Finding the end address can be a bit tricky for some decrunchers.
2007-09-16 17:23
Richard

Registered: Dec 2001
Posts: 621
There's also this: Exploding Cruel Cruncher V2.6

It uses yellow Exploding #xxx text :)
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