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HMVDVA Account closed
Registered: Dec 2005 Posts: 20 |
Laxity cracks from It's Magic 2 and Bomb Mania (4player version)
According to Gamebase 64 Laxity released It's Magic 2 (http://www.gamebase64.com/game.php?id=13436&d=18&h=0) and the 3 and 4 player version Bomb Mania (http://www.gamebase64.com/game.php?id=948&d=18&h=0).
Both games are from Protovision.
These cracks are nowhere to be found.
Does any1 have them?
Thanx in advance.
Hugs and Kisses,
HMVDVA/Hema+Troep |
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... 23 posts hidden. Click here to view all posts.... |
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HMVDVA Account closed
Registered: Dec 2005 Posts: 20 |
Quote: Yeah but they first need to study your specs... too much effort for todays standars ;))
Well, it's nothing really special to study about as the patch is pretty straightforward and easy to implement.
But hey, you want something to joke about because you have absolutely no clue about whatsoever and jump on the introlinking bandwagon like the rest of the clueless people over here do.
I can't help it that us, crackers, have no challenges anymore as the publishers are too lazy implementing copy-protections.
It's now all about "data for all" and that's why we still release new (commercial) games or dig up old/unreleased games and do an occasional patch or fix.
You like it or you don't like it, but don't patronize us because you don't have the slightest idea what it's all about.
I have spoken.
XXX,
HMVDVA/Hema+Troep |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Quote: Well, it's nothing really special to study about as the patch is pretty straightforward and easy to implement.
But hey, you want something to joke about because you have absolutely no clue about whatsoever and jump on the introlinking bandwagon like the rest of the clueless people over here do.
I can't help it that us, crackers, have no challenges anymore as the publishers are too lazy implementing copy-protections.
It's now all about "data for all" and that's why we still release new (commercial) games or dig up old/unreleased games and do an occasional patch or fix.
You like it or you don't like it, but don't patronize us because you don't have the slightest idea what it's all about.
I have spoken.
XXX,
HMVDVA/Hema+Troep
Poor crackers have no challenges and people are so clueless about how skilled crackers are. And yeah the killing argument about not having a slightest idea. Wake up, it's 2006.
But back to the topic. Yes, I think that there is not much crackers doing proper cracking and testing. Especially not in new-game cracking scene.
I have spoken too...
Umba Sid/SidBrothers, The Sister of Black Sheep, CreaMD of Dmagic
hrmpfz.. this fake nick habbit is so addictive.. |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
CreamD: you speak of things you don't know too much about. A pity, as you might realise how foolish your comments just were.
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Quote: CreamD: you speak of things you don't know too much about. A pity, as you might realise how foolish your comments just were.
What exactly is foolish on my comments except of being daring to speak against commonly accepted cracker arguments? ;-) And what exactly is the thing I don't know much about except of (maybe) assumption that when I don't have coder job in the scener profile that must automatically mean that I don't understand how packers, crunchers and loaders work, how to make trainers, how to trace the executing of code, and how to identify the crucial parts of the protection (if any). And anyway, what is harder today? To be a cracker or magazine editor in chief? IMO the second one ;-) |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
CreamD: your profile and what skills you have are of no concern to me. I'm speaking about being part of the cracking scene, living it, breathing it and working in it. Is it really the crackers fault that games are not protected in any way? Is it really the crackers fault that other platforms and the money-attraction from those have drawn people away from creating games on C64? Is it the crackers fault that a game isn't completed and only a preview is released?
It wouldn't matter how much energy was spent on "cracking" TANKS 3000. The download link would have been deleted if it was +1, +20 or one-filed.
People get so upset about the terminology used here, like "crack" versus "release". This is utterly the responsibility of the game producer, if the game is protected, then the released version is a "crack". If the game is not protected then the released version may be known merely as a "release". Blablabla. Who cares?
I don't really feel that people are targetting Protovision either. But I do feel if any group or anyone do something that isn't liked or is perceived as "lame" then that subject will get jumped on. If someone or something gets jumped on over and over and over, then... well, draw your own conclusion.
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Quote: CreamD: your profile and what skills you have are of no concern to me. I'm speaking about being part of the cracking scene, living it, breathing it and working in it. Is it really the crackers fault that games are not protected in any way? Is it really the crackers fault that other platforms and the money-attraction from those have drawn people away from creating games on C64? Is it the crackers fault that a game isn't completed and only a preview is released?
It wouldn't matter how much energy was spent on "cracking" TANKS 3000. The download link would have been deleted if it was +1, +20 or one-filed.
People get so upset about the terminology used here, like "crack" versus "release". This is utterly the responsibility of the game producer, if the game is protected, then the released version is a "crack". If the game is not protected then the released version may be known merely as a "release". Blablabla. Who cares?
I don't really feel that people are targetting Protovision either. But I do feel if any group or anyone do something that isn't liked or is perceived as "lame" then that subject will get jumped on. If someone or something gets jumped on over and over and over, then... well, draw your own conclusion.
I don't blame them for not having anything to crack, I blame them for cracking just anything that resembles a game and claiming the role of saviors of the scene. I wonder who will save them when they demolish the motivation of the last remaining game creators. Who depends on whom? Was it that lame from PTV to ask for link removals? I don't know. Can we compare value of something what lasted mandays to create to "effort" which takes manhours. What would we do if someone messed with our work.. mhm.
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
CreamD: your questions are questions directed at the very fabrics of the cracking scene. As stated elsewhere, to think this will damage game sales or Protovision's image as the last game company on C64 is ridiculous. People will still order games, just like I still paid money for Back In Time 1, 2 and 3 and Nexus 6581 even though I could have got them from someone as mp3.
The questions that you ask is one of the reasons why I created the Recollection magazine. Hopefully some views may give people a bit more of an insight into how things operate. At the moment it feels like people are trying to compare apples with oranges. I'm sorry, but Protovision have nothing to do with this "Scene Database" at least when weighed up against "scene" groups or "sceners" themselves.
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iopop
Registered: Dec 2001 Posts: 317 |
awesome! o/
It was probably too much work for me to read the specs and contribute with 1/6th of the games at the hitmen site.
But back to the real topic, why would the Laxity version, and in this case the original, have a broken 4player function? (I was far out seeing pink elephants when these versions was released originally.. ) |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Quote: CreamD: your questions are questions directed at the very fabrics of the cracking scene. As stated elsewhere, to think this will damage game sales or Protovision's image as the last game company on C64 is ridiculous. People will still order games, just like I still paid money for Back In Time 1, 2 and 3 and Nexus 6581 even though I could have got them from someone as mp3.
The questions that you ask is one of the reasons why I created the Recollection magazine. Hopefully some views may give people a bit more of an insight into how things operate. At the moment it feels like people are trying to compare apples with oranges. I'm sorry, but Protovision have nothing to do with this "Scene Database" at least when weighed up against "scene" groups or "sceners" themselves.
No
Oh, no. ;-)
I should have known what your previous posts aims to is just your "final point" so lets get back there again because I reacted on something else than I should have.
You said: "I'm speaking about being part of the cracking scene, living it, breathing it and working in it. Is it really the crackers fault that games are not protected in any way? Is it really the crackers fault that other platforms and the money-attraction from those have drawn people away from creating games on C64? Is it the crackers fault that a game isn't completed and only a preview is released?"
Conclusion: Crackers desperately need games. Crackers are not people with conscience. Crackers can't be blamed for what they do, because what they do is not their fault. It's fault of nonexisting groups who left the C64. So let's blame greedy Ocean and greedy Electroni Arts etc. for the fact that crackers are now eating the last remaining sheeps (read protovision). Do you really think I need to be explained when my view are based on completely different values than values of crackers scene? I have conscience and I don't feel comfortable about it.
You said: "People get so upset about the terminology used here,? like "crack" versus "release". This is utterly the responsibility of the game producer, if the game is protected, then the released version is a "crack". If the game is not protected then the released version may be known merely as a "release". Blablabla. Who cares?"
Does it matter? Crack or release.. it's still the same. So responsibility of the game producer is to help crackers to get more respect ;-)) Yeah who cares.
You said: "The questions that you ask is one of the reasons why I created the Recollection magazine. Hopefully some views may give people a bit more of an insight into how things operate. At the moment it feels like people are trying to compare apples with oranges. I'm sorry, but Protovision have nothing to do with this "Scene Database" at least when weighed up against "scene" groups or "sceners" themselves."
Good. Do I need to know why PTV games get cracked? Will more insight change my opinion? Paint it yellow or red, it will still be bad in my eyes. Apples or organges, it's 2006 for christ's sake.. people do their stuff in emulators.. the traditions change as in all other ar movements.. you just stick to old principles gooooood, but you can't stop the movement.. after years someone will try to classify periods of C64 scene development.. and maybe all these debates will then get more reasonable. What if it's really about traditionalism and modern era? Well.. I choose the second one for obvious reasons..
Protovision weighted against scene groups or sceners? A perfect chance to define clear and simple metodology. What are your criteria? What exactly makes scener a scener? And how to sort out better sceners and worse scene from nonsceners. And who is the authority of doing such cathegorisation. Simple answer could be... read the magazine and you will maybe get it, but I'm afraid I'm won't. It's not easy to asimilate me... you can try to explain to me as to a child. But use logic, I'm not very empathic. |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Quote: awesome! o/
It was probably too much work for me to read the specs and contribute with 1/6th of the games at the hitmen site.
But back to the real topic, why would the Laxity version, and in this case the original, have a broken 4player function? (I was far out seeing pink elephants when these versions was released originally.. )
I never thought that you would have slightest problems with that. ;-) |
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