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Forums > Requests > A Koala to .PRG converter?
2009-02-15 17:27
grennouille

Registered: Jul 2008
Posts: 222
A Koala to .PRG converter?

 
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2009-02-17 04:18
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: Leave coding to the coders and pixeling to the graphicians.

Don't try to do everything, otherwise you end up like me: mediocre skills at best, lousy in most cases ;-)


Dane's abilities just prove that you are wrong :)
2009-02-17 07:52
Mace

Registered: May 2002
Posts: 1799
Yeah, and HCL, but hey... they're not from this planet!
2009-02-17 09:22
Archmage

Registered: Aug 2006
Posts: 185
@assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)

The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.

That much said, I would love to know more coding, but there are only so many hours in a day.

And, yup, Dane and HCL are indeed not human.
2009-02-17 09:32
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: @assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)

The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.

That much said, I would love to know more coding, but there are only so many hours in a day.

And, yup, Dane and HCL are indeed not human.


Maybe a bit nerdy, but "inhuman"? no... :)
2009-02-17 09:37
Archmage

Registered: Aug 2006
Posts: 185
Edit: "nerdy beyond all that is humanly possible". ;P
2009-02-17 10:59
Stainless Steel

Registered: Mar 2003
Posts: 966
Props to Archmage and everybody pixeling in Koala format. The only true c64 GFX mode.
2009-02-17 11:00
enthusi

Registered: May 2004
Posts: 677
Archmage:
and that sure shows in your art!
Damn those TRUE COLOR interlace works...
Its obviously the style and skill rather than the limitations - well, why even mention this. Sorry ;-)
2009-02-17 11:02
chatGPZ

Registered: Dec 2001
Posts: 11386
i second that... koala wins :)
2009-02-17 12:18
algorithm

Registered: May 2002
Posts: 705
Many images originally drawn in FLI can (with some tweaking) be drawn in Mcol with not too much reduction in quality provided that the original FLI pic does not make too much use of color bars. Mermaid's Multicolor pictures for example would have quite a few people thinking they were drawn in FLI.
Furthermore the 10k memory usage in comparison to 17k for FLI as well as having to create a badline for the whole height of the screen using up all the processortime does not really justify FLI at all.
HiresFLI is another ballgame however. having only two colors per 8x8 is way too much of a limitation in comparison to having individual ink/paper cols per 8x1 area
2009-02-17 12:24
chatGPZ

Registered: Dec 2001
Posts: 11386
i'd rather see some handmade true hires goodnes than some converted afli stuff, really. ptoing and others proved it more than once that amazing things can be done in simple hires.
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