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Forums > Requests > A Koala to .PRG converter?
2009-02-15 17:27
grennouille

Registered: Jul 2008
Posts: 222
A Koala to .PRG converter?

 
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2009-02-17 12:18
algorithm

Registered: May 2002
Posts: 705
Many images originally drawn in FLI can (with some tweaking) be drawn in Mcol with not too much reduction in quality provided that the original FLI pic does not make too much use of color bars. Mermaid's Multicolor pictures for example would have quite a few people thinking they were drawn in FLI.
Furthermore the 10k memory usage in comparison to 17k for FLI as well as having to create a badline for the whole height of the screen using up all the processortime does not really justify FLI at all.
HiresFLI is another ballgame however. having only two colors per 8x8 is way too much of a limitation in comparison to having individual ink/paper cols per 8x1 area
2009-02-17 12:24
chatGPZ

Registered: Dec 2001
Posts: 11386
i'd rather see some handmade true hires goodnes than some converted afli stuff, really. ptoing and others proved it more than once that amazing things can be done in simple hires.
2009-02-17 12:52
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: Many images originally drawn in FLI can (with some tweaking) be drawn in Mcol with not too much reduction in quality provided that the original FLI pic does not make too much use of color bars. Mermaid's Multicolor pictures for example would have quite a few people thinking they were drawn in FLI.
Furthermore the 10k memory usage in comparison to 17k for FLI as well as having to create a badline for the whole height of the screen using up all the processortime does not really justify FLI at all.
HiresFLI is another ballgame however. having only two colors per 8x8 is way too much of a limitation in comparison to having individual ink/paper cols per 8x1 area


I have to respectfully disagree - it's just a case of writing the editor correctly. I admit that this is hard to do in 64k, but hey, that's why it's a challenge, right?
2009-02-17 13:32
algorithm

Registered: May 2002
Posts: 705
Quote: i'd rather see some handmade true hires goodnes than some converted afli stuff, really. ptoing and others proved it more than once that amazing things can be done in simple hires.

Yes, The advantage that a graphician has is that he/she can place pixels colors, adjust size etc to minimize attribute clash while a converter will try to map a group of pixels to the attribute area directly which is of no hope in comparison even when using brute force for minimal errors in a converter.
2009-02-17 13:51
enthusi

Registered: May 2004
Posts: 677
mere bitmnap hires with 2 col per 8x8 is true Art at its best.
I tried myself in it and its more limiting even than all those that whine about it ("could have been done in hires...") without trying seem to think ;-)
Yet there were awesome accomplishments. Not only ptoing with his awesome style-approach but also mermaid (yet again). I loved my own black widow hires but HER hires is among the best there is Under the Red Tree

I rest my case ;-)
2009-03-04 22:53
MagerValp

Registered: Dec 2001
Posts: 1078
Executable Image Release 1
2013-03-15 19:50
Nuckhead

Registered: Aug 2012
Posts: 5
Hey, I need to make a executable koala shower to. I can't get the programs here to work. I took a piece of my old code in this one : BBS Logo
But the koala picture I'm using now has grey as background color, I managed to change that but then a charset appears in the top of the screen ...
2013-03-16 17:52
Nuckhead

Registered: Aug 2012
Posts: 5
Quote: Hey, I need to make a executable koala shower to. I can't get the programs here to work. I took a piece of my old code in this one : BBS Logo
But the koala picture I'm using now has grey as background color, I managed to change that but then a charset appears in the top of the screen ...


Fixed:)
2013-03-19 08:20
TheRyk

Registered: Mar 2009
Posts: 2244
Before wasting time by coding a foolproof tool (which no coder and very few gfxians will ever use), I took a look at the existing ones. I liked this one best due to crunching function and wrote a little HowTo ("summary") which might help some none-coding graphicians dealing with it

http://csdb.dk/release/?id=96381&show=summary#summary
2013-03-19 12:08
Nuckhead

Registered: Aug 2012
Posts: 5
Thanxs TheRyk, now there's hope for us lamers :)
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