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Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
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2005-12-15 05:29
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Quote: Weeeeeeeeeeeeeeeeeeeeee!

Bangbus rullar!

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!

ROTFLMAO!

It was all a ruse Wanderer, just to get this thread started so we could all have an uproarious laugh at the way everyone takes stuff WAY to serious! ROTFL!!! I am laughing so hard I almost pee'd myself! weeeeeeeeeeeeee!

as for the skip function in the eca linker... it's to skip a range of bytes. Most likely at the start of a file for games which only reside in high memory.

weeeeeeeeeeeeeeeeeeeeee!

you want crack instead of recrack? http://tapes.c64.no

there you go, give some cyberload a try!

weeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!


I have no doubt it was a ruse coming from a group called Urine and members Bangbus and Rumpleforeskin :) It wasn't a serious release of course but it *was* a sign of what things have become. The Urine version came out after, not before, this thread began, therefore your claim it was a ruse to "start" is untrue. What it was, was proof of what I said would happen.

As you will recall the intent behind my 9+ version was for someone to try to beat it. I said my version was lame, and I believe that it was. I noticed the 2, 4, and 6 versions and I thought if I made a 9 version encapsulating most every trainable option, some idiot would try for a higher version.

It was only a matter of time, and I eagerly awaited to see what insane options would be added. Seeing things like turning off music and shrinking the sprite could only be summed up in one word: desperation.

Unlike many of the sceners today who have only been active in the last 5 or so years, I've been around since the day when 2 trainers covered all you needed. Nowadays people are adding high score savers to games that sucked back in the 1980's and still suck... and games that nobody will play.

One could argue it's all for fun... but it's pretty much wasting time trying to relive the old glory days with cracking games we've all had sitting on our dusty floppies. The high score saver will never be used, for nobody plays these games.

Naturally most people don't agree with me, and I accept that. It's just one of the things I see happening that show things have gone downhill and people are starved for something to put out.

You may be (somewhat exaggeratedly I may add) amused at my response, but keep in mind it was done with the intention of waiting for someone to try to beat 9 trainers and prove that this is what the scene has come down to. It's not about cracking, there's nothing to crack. It's about getting into piss wars over who can make a +40 version of Pac Man with high score saver.

I saw these games released back in 1984-90 and enjoyed a fresh new release. I enjoyed seeing a bug-fix come out later on. What I don't enjoy is seeing some group, 20 years after the fact, blow the dust off a cassette tape, crack it and decide that adding 20 trainers makes it something worthy of releasing under a label. These games are already out in the public domain, accept it and move on. Fun is fun but it's time to stop living in the past :)

Anyway I don't think I can really add anything else to this thread. I think the old-sceners can see where I'm coming from even if they don't necessarily say it.

======================

As for ECA, as I understand it the skip only allows for a 4 digit value not a range of values. So even if you have a game at high memory, LOW-MEM takes care of that. Enter in $c000 LOW-MEM for a game residing at $c000-cfff and you're done.

For a game at $5000-6000 and $e000-ffff you'd put $5000 LOW-MEM and for skip?? It only allows 4 digits. You couldn't put in $6000 because ECA doesn't know where to stop. There is no reason for beginning skip bytes because ECA conveniently fills memory with 0 bytes that is not used between data loaded into it. AFAIC there is still no real answer to what SKIP$ does.
2005-12-15 05:59
Slartibartfast
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Registered: Jul 2002
Posts: 230
You're really living up to your name, Wankerer.
2005-12-15 07:09
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
<Message ignored>

Did somebody say something? lol


_______
"And remember... Just say KNOW to drugs!"
Damian Caynes (stoner) - Mary Jane Flashbacks - Sept 1994




2005-12-15 07:26
Zyron

Registered: Jan 2002
Posts: 2381
The skip function is to skip $d000 when linking files below & over $d000.
2005-12-15 07:26
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Quote: <Message ignored>

Did somebody say something? lol


_______
"And remember... Just say KNOW to drugs!"
Damian Caynes (stoner) - Mary Jane Flashbacks - Sept 1994






Hey, would someone who tracks down old posts on Usenet be considered a fan, or some kind of freak stalker?

Either way, I'm flattered, Wankerer. Also, feel free to make me the focus of your insanity again, it must make you feel much better about being considered a pretentious froot loop by almost everyone else here.

BTW, you missed the best one, "Turn on, Tune in and Light Up!"
2005-12-15 08:37
CreaMD

Registered: Dec 2001
Posts: 3051
Wheew and I was afraid somebody will accuse me of hijacking of this thrhead. After all, this is not my show this time.
2005-12-15 09:43
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Quote: Wheew and I was afraid somebody will accuse me of hijacking of this thrhead. After all, this is not my show this time.

Hey, you're hijacking this thread! ;)
2005-12-15 17:58
Fungus

Registered: Sep 2002
Posts: 680
You fail to understand Wanderer...

No one is desperate for anything to release, when a good release comes along, and they do, we release them.

We also release all the crap and fluff, and sometimes have a bit of good ole scene fun with it.

I also fail to see what some lamer label release which was done as a joke to begin with (haha, jokes on you!) has anything to do with cracking old games... that's a different topic, please keep it to another thread.

You also don't understand sarcasm aswell... why? why are you so damn serious about defending the old scene? what the hell? I don't get it... and seriously, neither do most of the folks ! Do you feel threatened? Well... don't, we're not erasing any scene history or anything... is that it?

lighten up already!


2005-12-15 21:29
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Quote: You fail to understand Wanderer...

No one is desperate for anything to release, when a good release comes along, and they do, we release them.

We also release all the crap and fluff, and sometimes have a bit of good ole scene fun with it.

I also fail to see what some lamer label release which was done as a joke to begin with (haha, jokes on you!) has anything to do with cracking old games... that's a different topic, please keep it to another thread.

You also don't understand sarcasm aswell... why? why are you so damn serious about defending the old scene? what the hell? I don't get it... and seriously, neither do most of the folks ! Do you feel threatened? Well... don't, we're not erasing any scene history or anything... is that it?

lighten up already!




>When a good release comes along, and they do, we release
>them. We also release all the crap and fluff

Exactly, thank you for being the one to say it.

You release all the "crap".

Games that the world played 20 years ago do not need to be re-released in the year 2005 just because you can find the original protected version. It simply makes no sense unless it is a bugfix. We don't need 20 additional trainers or a level packed copy.

>I also fail to see what some lamer label release which was
>done as a joke to begin with (haha, jokes on you!) has
>anything to do with cracking old games

The joke is on me? Apprently you have to go back and re-read what I said. I understood that Urine's release was a joke. I mean reading the scrolltext alone is proof enough, if nothing else. Yet it indicates what I've said all along. People are desperate for releases. That is what it has to do with cracking old games. I didn't think the c64 scene today would let my version rest, no, someone would feel the need to surpass that - and any other future TND release for that matter. It will never end.

In the old days once the game was released, you moved on to other new releases. Today that is the opposite, once you're done with an old piece of crap you go and find another old piece of crap.

You also seem to forget when I took Forbidden Forest and released that with a trainer, what happened? While it was "for fun" CSDB reacted with hostility. Why? It didn't beat the other versions in trainers. So in essence you have to top someone elses version - that doesn't sound like fun, it sounds like competing.

Let's put aside the bug fix issue. There's an original of Ghostbusters, Maniac Mansion and Cybernoid sitting in your closet. The world has seen these games, played them to death and really doesn't need one more version. It won't make any difference if you had a few more trainers, the novelty is long gone. Why bother? Sure it's fun but it's also the only thing you can release because there is no new software coming in. What else are you going to release? So people live in the past, rehashing and rebashing old old old software. Cripes, I've even seen Compute's Gazette games with intros on them, now THAT is sad.

>why are you so damn serious about defending the old scene?
>what the hell? I don't get it.

I'm not necessarily defending it. I'm comparing it. I'm speaking about the NEW scene. A world in which nothing comes out except old crap. And what new stuff does come out, is so picked through that you see 10 different versions of it in the first 24 hours because people are so desperate to find a release. That is why I feel so strong, I don't see any challenge or really any fun in releasing old (say 1985) shit. None. Why do groups exist to crack what was already cracked? Sounds like scavengers going over slim pickings to me :) I think this paragraph will be your best clue as to why I feel the way I do.

Lastly, no I don't feel threatened. Most of the software out today was not originally released by my groups. Even the games that were, were already played and viewed by the c64 population when it was at it's maximum peak. It's not about erasing history..

I can not explain it any other way or any other number of times. I see what the scene was, and I see what it is today. And really it is quite sad that it has come down to going over slim pickings and rehashing old games, giving self congratulatory pats on the back, and praising one another. Training is no challenge. So when I see all this old software being released I can't help but shake my head in disgust at what the c64 scene has become.

>lighten up already!

I may say the same for everybody else. It is but an opinion, a minority opinion. An opinion much disagreed with, but I've earned my spot in the c64 scene whether you like me or hate me and you should respect the opinion.

I respect those who continue to crack old games and put them out, but I think it's an act of desperation and futility.

On this subject I shall say no more.


2005-12-15 22:03
The Overkiller
Account closed

Registered: Mar 2002
Posts: 342
You also seem to forget when I took Forbidden Forest and released that with a trainer, what happened? While it was "for fun" CSDB reacted with hostility. Why? It didn't beat the other versions in trainers. So in essence you have to top someone elses version - that doesn't sound like fun, it sounds like competing.

Ok, you consider oldie releasing is a waste of time, I totally don't agree but I "could" understand your point of view. But do you wanna know what is REALLY a waste of time ? Your version of forbidden forest. Fun or competition call it as ya want but the final goal is to try to improve even more an oldie, you didn't do that, so accept the critics.....
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