Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Coding for beginners
2008-01-06 12:45
Darkus

Registered: Apr 2007
Posts: 8
Coding for beginners

I`ve been searching the net for assembler guides and applications but I hoping someone can recommend the best guides and programs I should use for starting out - plus are there any issues with using emulators only ? Anyone who may answer these questions, please bare in mind I know very little about the C64 platform at this stage :)
 
... 122 posts hidden. Click here to view all posts....
 
2008-06-03 09:11
omega120
Account closed

Registered: Sep 2005
Posts: 204
As I see in the previous posts someone seems to say that you must use binary numbers to enter a sprite data, I can tell you I have never learned how to handle binary numbers as I have never used it, I always use hex numbers to enter sprite data.
2008-06-03 09:56
chatGPZ

Registered: Dec 2001
Posts: 11386
next time please someone hold me back from participating in a thread with oswaldnonsense involved, please. thanks.

oswald: your excerpt from the manual did exactly prove what i said. it _IS_ explaining how to convert binary to decimal. no matter how much you think it isnt. go look up somewhere else how it is usually explained, and see how similar it is.

oh well *sigh*
2008-06-03 10:58
Oswald

Registered: Apr 2002
Posts: 5094
groepaz, the nonsense is that you put words in my mouth and thoughts in my head I dont have.

what I have said(already 2 times, but you keep ignoring it, and make up artifical arguments for me to fight those) is this: I could design sprites/chars without understanding/knowing binary. and I did. I have added 128 if there was a pixel or 16 if there, etc. that doesnt means I knew binary. fex. if one would tell me to set bit 4. in $d011, I wouldnt be able to do it. I would have first understand what a byte and a bit is. 0's and 1's and the whole concept of a different number system than decimal.
2008-06-03 11:10
chatGPZ

Registered: Dec 2001
Posts: 11386
yeah ofcourse, now go and resort to rambling about details which are pretty much irrelevant for the point (why does this remind me of the threading discussion?).

read my first post again. to convert a row of pixels into a decimal number you can do two things:

a) look them up in a table
b) convert them yourself from binary to decimal

there is no other way. and noone with his right mind would even consider the table solution. (no wait, i HAVE seen tables like this, even in books - exceptions that prove the rule, as always). and the c64 manual doesnt either - it very obviously explains a binary to decimal conversion (and wether it calls it like this is very irrelevant)

and wether you thought you didnt know binary, or wether you didnt even think this is a numbersystem conversion, or wether you didnt even think at all - doesnt matter. you still converted from binary to decimal, and you learned it from the manual without knowing it. (good manual if it can achive it like this i'd say). [the bad point beeing, like you said, is that it didnt atleast mention in one sentence that pixels refer to bits in a byte - so you can apply what you have learned to other situations too]

oh well. ofcourse this all isnt so. instead of replying, everyone just go back to post #112 and repeat. o_O
2008-06-03 11:14
enthusi

Registered: May 2004
Posts: 677
to settle this (haha), I see both points. To an extent that there is none :)
Anyway, Oswald DID a binary conversion back then but didnt understand it which in my opinion is perfectly possible.
You cant draw sprites without doing binary "math" but there is no real "need" to understand it.
I recall myself poking shit into memory instead of variables in basic and I was wondering why some pokes failed. I made heavy use of poke and peek without even getting the idea why I couldnt poke >255 or why it was limited to 65535. Of course that was in 1951.
And Im CERTAIN many people still do lda #$35 sta $01 without a fucking clue
2008-06-03 13:08
Martin Piper

Registered: Nov 2007
Posts: 722
Why does oswald keep on trolling the same thing even when he has lost the point?
2008-06-03 14:17
Oswald

Registered: Apr 2002
Posts: 5094
"and wether you thought you didnt know binary, or wether you didnt even think this is a numbersystem conversion, or wether you didnt even think at all - doesnt matter."

it does. because thats where it all started. I have claimed that I could design sprites (on paper) for basic data lines without knowing binary - and you attacked that argument.

I havent said its possible without bin-> dec conversion. this is your artifical fabricated argument you put in my mouth to 'win' this argument.

ofcourse groepaz always wins every argument - and the black knight never looses =)

2008-06-03 14:25
chatGPZ

Registered: Dec 2001
Posts: 11386
yeah lets resort to irrelevant details! oswald discussion tactics ftw! *yawn*
2008-06-03 14:56
Frantic

Registered: Mar 2003
Posts: 1648
Thread closed
2008-06-03 17:31
Hein

Registered: Apr 2004
Posts: 954
It's like teachers arguing about the best way of learning fun stuff in front of a class of beginners, if any beginners are still here.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Alakran_64
Andy/AEG
cba
Twoflower/ΤRIΛD
rambo/Therapy/ Resou..
AnonymousMOS
iceout/Avatar/HF
jicas/Patagonia
kenji/dream
Guests online: 109
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.7)
4 Acidchild  (9.7)
5 Cash  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.05 sec.