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Darkus
Registered: Apr 2007 Posts: 8 |
Coding for beginners
I`ve been searching the net for assembler guides and applications but I hoping someone can recommend the best guides and programs I should use for starting out - plus are there any issues with using emulators only ? Anyone who may answer these questions, please bare in mind I know very little about the C64 platform at this stage :) |
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... 122 posts hidden. Click here to view all posts.... |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
As I see in the previous posts someone seems to say that you must use binary numbers to enter a sprite data, I can tell you I have never learned how to handle binary numbers as I have never used it, I always use hex numbers to enter sprite data. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
next time please someone hold me back from participating in a thread with oswaldnonsense involved, please. thanks.
oswald: your excerpt from the manual did exactly prove what i said. it _IS_ explaining how to convert binary to decimal. no matter how much you think it isnt. go look up somewhere else how it is usually explained, and see how similar it is.
oh well *sigh* |
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Oswald
Registered: Apr 2002 Posts: 5094 |
groepaz, the nonsense is that you put words in my mouth and thoughts in my head I dont have.
what I have said(already 2 times, but you keep ignoring it, and make up artifical arguments for me to fight those) is this: I could design sprites/chars without understanding/knowing binary. and I did. I have added 128 if there was a pixel or 16 if there, etc. that doesnt means I knew binary. fex. if one would tell me to set bit 4. in $d011, I wouldnt be able to do it. I would have first understand what a byte and a bit is. 0's and 1's and the whole concept of a different number system than decimal. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
yeah ofcourse, now go and resort to rambling about details which are pretty much irrelevant for the point (why does this remind me of the threading discussion?).
read my first post again. to convert a row of pixels into a decimal number you can do two things:
a) look them up in a table
b) convert them yourself from binary to decimal
there is no other way. and noone with his right mind would even consider the table solution. (no wait, i HAVE seen tables like this, even in books - exceptions that prove the rule, as always). and the c64 manual doesnt either - it very obviously explains a binary to decimal conversion (and wether it calls it like this is very irrelevant)
and wether you thought you didnt know binary, or wether you didnt even think this is a numbersystem conversion, or wether you didnt even think at all - doesnt matter. you still converted from binary to decimal, and you learned it from the manual without knowing it. (good manual if it can achive it like this i'd say). [the bad point beeing, like you said, is that it didnt atleast mention in one sentence that pixels refer to bits in a byte - so you can apply what you have learned to other situations too]
oh well. ofcourse this all isnt so. instead of replying, everyone just go back to post #112 and repeat. o_O
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enthusi
Registered: May 2004 Posts: 677 |
to settle this (haha), I see both points. To an extent that there is none :)
Anyway, Oswald DID a binary conversion back then but didnt understand it which in my opinion is perfectly possible.
You cant draw sprites without doing binary "math" but there is no real "need" to understand it.
I recall myself poking shit into memory instead of variables in basic and I was wondering why some pokes failed. I made heavy use of poke and peek without even getting the idea why I couldnt poke >255 or why it was limited to 65535. Of course that was in 1951.
And Im CERTAIN many people still do lda #$35 sta $01 without a fucking clue |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Why does oswald keep on trolling the same thing even when he has lost the point?
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Oswald
Registered: Apr 2002 Posts: 5094 |
"and wether you thought you didnt know binary, or wether you didnt even think this is a numbersystem conversion, or wether you didnt even think at all - doesnt matter."
it does. because thats where it all started. I have claimed that I could design sprites (on paper) for basic data lines without knowing binary - and you attacked that argument.
I havent said its possible without bin-> dec conversion. this is your artifical fabricated argument you put in my mouth to 'win' this argument.
ofcourse groepaz always wins every argument - and the black knight never looses =)
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
yeah lets resort to irrelevant details! oswald discussion tactics ftw! *yawn* |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Thread closed |
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Hein
Registered: Apr 2004 Posts: 954 |
It's like teachers arguing about the best way of learning fun stuff in front of a class of beginners, if any beginners are still here. |
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