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Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
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2005-12-06 10:04
cba

Registered: Apr 2002
Posts: 935
Quote: Me? I haven't "cracked & trained" a game since 1988 ..

I am shocked! you actually cracked a game before your
'DEMO' making period , ai ai !

Niels
2005-12-06 11:13
TDJ

Registered: Dec 2001
Posts: 1879
Quote: I am shocked! you actually cracked a game before your
'DEMO' making period , ai ai !

Niels


I deny everything!

I was forced!

It wasn't even a real crack!

Also: I did demos long before that my friend. On the other hand, I started out by changing texts in other people's cracks & games ..
2005-12-06 11:35
cba

Registered: Apr 2002
Posts: 935
Quote: I deny everything!

I was forced!

It wasn't even a real crack!

Also: I did demos long before that my friend. On the other hand, I started out by changing texts in other people's cracks & games ..


I also changed text in cracks like that, amazing, we've all done it.

I still recall trying the ECA packer and not knowing
what to put for value $01 ?, it turned out to be 37,

37 tries ;)

Niels
2005-12-06 11:52
Scout

Registered: Dec 2002
Posts: 1570
Quote: I also changed text in cracks like that, amazing, we've all done it.

I still recall trying the ECA packer and not knowing
what to put for value $01 ?, it turned out to be 37,

37 tries ;)

Niels


You mean $37 tries =)

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2005-12-06 12:07
Spinball

Registered: Sep 2002
Posts: 88
Quote: You mean $37 tries =)

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/


maybe he didn´t know anything about hex-numbers back then and just tested 1-37 in decimal :)
2005-12-06 12:15
Oswald

Registered: Apr 2002
Posts: 5086
I remember trying $ff different acc value for the init routine when trying to ripp a tune.... guess it wasnt the init routine, or it needed some other regs to be inited :)
2005-12-06 12:17
cba

Registered: Apr 2002
Posts: 935
Quote: You mean $37 tries =)

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/


well yeah I tried more than 37 times,

I tried alot of codes, my god it was terrible,
it was like scanning for a routing code at some c5 line.

Niels :)
2005-12-06 12:52
CreaMD

Registered: Dec 2001
Posts: 3051
Quote: All of the releases are from lamer labels... clearly a sign of how people support Richard... the guy is a fuckwit.


There is difference between being a fuckwit and act as a fuckwit. Where I can agree that Richard acted like fuckwit in past, how can you call him fuckwit for creating of a new game even when it's not anything extra special. Moloch I would have never expected such words from coming from your direction...
2005-12-06 12:57
Scout

Registered: Dec 2002
Posts: 1570
Quote:
Moloch I would have never expected such words from coming from your direction...


You should hear him on IRC... :D

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2005-12-06 12:59
CreaMD

Registered: Dec 2001
Posts: 3051
Quote: Richard is not a real person.

I still suspect TMR is playing a trick on us.


Richard Bayliss of course *is* a real person. And am I the only person to see the major improvement of his behaviour since the year or two ago?
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