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Forums > C64 Coding > omega120 games
2008-05-29 14:18
omega120
Account closed

Registered: Sep 2005
Posts: 204
omega120 games

I seem to babble too much on my games in the code for beginners thread so I have created this thread if I am allowed to discuss any coding regarding to my games I hope everyone will join in.
 
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2008-05-29 19:22
Danzig

Registered: Jun 2002
Posts: 440
Go for it Jason... that DEFINATELY would remove this crappy Honky Tonk Manky Wanky from "limelight".... *ROFL*

@omega120: Jason has NOT to prove anything anymore...

I just observed the matter but it's "pollution" already...
2008-05-29 19:52
omega120
Account closed

Registered: Sep 2005
Posts: 204
I dont know why you call Manky honky tonk crappy comments that is all I seemed to get from most people around, is there no joy when such a well produced creation put to the uttermost limits of gameplay if i may say to all you C64 lovers!
2008-05-29 20:01
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I dont know why you call Manky honky tonk crappy comments that is all I seemed to get from most people around, is there no joy when such a well produced creation put to the uttermost limits of gameplay if i may say to all you C64 lovers!

That's the reason i don't write about me and mine to be honest, it comes across as hideously arrogant even when being flippant like that... [Sigh] if i have to do the "about me" routine i will, but i honestly don't want to...

Okay, excluding demos and previews i've released eight big titles and about ten smaller or parody ones; titles to look out for are Cyberwing (vertical shoot 'em up, C64), Reaxion (puzzle game, C64, Plus/4 and Atari 8-bit), ViColumn (puzzle game, unexpanded VIC 20) or Warflame (horizontal shoot 'em up, C64). Clicking on my handle to the left of this post will get a partial list of my C64 releases, http://www.cosine.og.uk/ gets the main Cosine site and http://www.cosine.org.uk/tmr/ gets my personal site.

My current project is Charge Armada which was requested by the organiser of the Fusion '08 event to be used for a highscore competition so it'll be released mid July (there's a dev blog syndicated to my personal site covering that and whatever else i end up playing with).

i'm also the editor of a reviews site dedicated to recent 8-bit games called Oldschool Gaming (OSG for short) at http://www.oldschool-gaming.com/ as well as writing reviews for RGCD at http://www.rgcd.co.uk/ and Retro Gamer magazine as of issue 51, http://www.retrogamer.net/

Can i stop now...?
2008-05-29 20:14
omega120
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Registered: Sep 2005
Posts: 204
Ok we cant all be professionals poor old me is just a beginner!
2008-05-29 20:20
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
i'm not a professional... well-practised amateur probably sums me up best, i s'pose.
2008-05-29 20:21
omega120
Account closed

Registered: Sep 2005
Posts: 204
No then what was all that about then in the last post.
2008-05-29 20:22
omega120
Account closed

Registered: Sep 2005
Posts: 204
Not running your self down are we.
2008-05-29 20:25
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: No then what was all that about then in the last post.

Edited highlights; i missed a few odds and sods out to be honest. i don't really like going on about my stuff, i'd rather the code, graphics or whatever did the talking... but since you and Danzig pretty much asked and i've just had a post on my own message board from two people who didn't know i'd got the Retro Gamer review gig (which happened a few months ago now) that was one post to get it out of the way...
2008-05-29 20:26
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Not running your self down are we.

You do admit you found my flaws in Manky when hackers like SECRET could not even see anything of a flaw in the coding which you so kindly produced to me.
2008-05-29 20:28
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: You do admit you found my flaws in Manky when hackers like SECRET could not even see anything of a flaw in the coding which you so kindly produced to me.

i'm assuming the difficulty level put them off actually playing the game past a quick test of the trainers...
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