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Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
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2008-06-10 13:40
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: I am no coder, but even I know that an assembler does not take up any memory in the runtime of the program you write with it. The code you write with the assembler gets compiled and then it does look like something you would write in the monitor, I guess. Also, stop trolling and get a life.

I dont know what you mean by trolling is it the comments that I post you describe as trolling?
2008-06-10 13:41
TPM

Registered: Jan 2004
Posts: 110
coding in monitor is like mowing the lawn with a pair of scissors :S




2008-06-10 13:44
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: coding in monitor is like mowing the lawn with a pair of scissors :S






Ever thought I may cut the lawn with sissors!
2008-06-10 14:35
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Ever thought I may cut the lawn with sissors!

Well, you certainly seem to be enough of a cretin to do that yeah...

Oh, took my code to work on a flash drive, got bored waiting for two machines to reinstall Windows and then their software packages and added a full blown tile system with colour scroll, background collisions, bit of tuning to the sprite collisions and a few other odds and ends. Hows yours going?
2008-06-10 15:45
omega120
Account closed

Registered: Sep 2005
Posts: 204
You can download my latest update6-MANKY from my website maybe you mite change your mind saying the game is crap!
2008-06-10 15:54
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Well, you certainly seem to be enough of a cretin to do that yeah...

Oh, took my code to work on a flash drive, got bored waiting for two machines to reinstall Windows and then their software packages and added a full blown tile system with colour scroll, background collisions, bit of tuning to the sprite collisions and a few other odds and ends. Hows yours going?


It was just a joke like everyone else seems to be making on this topic.
2008-06-10 15:59
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: You can download my latest update6-MANKY from my website maybe you mite change your mind saying the game is crap!

The jump still looks wrong and not being able to jump whilst moving is incredibly annoying. There's a bug as well, sometimes the player dies twice, once on contact and once when respawning - i've had that happen three times in a row now and the lives counter has just got stuck on a single life left too. Not keen on how that yellow duck seems to like going up and down the big ladder, making it very hard to get anywhere.

An improvement over the previous version as such, but still needs a lot more work to make it any fun to actually play and does very little for my opinion of it.
2008-06-10 16:07
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: The jump still looks wrong and not being able to jump whilst moving is incredibly annoying. There's a bug as well, sometimes the player dies twice, once on contact and once when respawning - i've had that happen three times in a row now and the lives counter has just got stuck on a single life left too. Not keen on how that yellow duck seems to like going up and down the big ladder, making it very hard to get anywhere.

An improvement over the previous version as such, but still needs a lot more work to make it any fun to actually play and does very little for my opinion of it.


Well I did what you asked a put a arc jump for Manky about the bugs I could not see any when I played the game myself but I will take note on what you said, Manky will ceratainally be getting future updates for all you fans.
2008-06-10 16:12
omega120
Account closed

Registered: Sep 2005
Posts: 204
The duck supposed to be prancing about, he is an enemy to aviod if at all possible, I suppose you do want enemies in a game?

I had another go on playing Manky and yes there does seem to be a bug in the lives section, it only happens now and again but I will look into it and correct the problem. I will also look into the jumps section also to improve it for all.
2008-06-10 18:02
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Well I did what you asked a put a arc jump for Manky about the bugs I could not see any when I played the game myself but I will take note on what you said, Manky will ceratainally be getting future updates for all you fans.

No, you didn't put an arc in, he wobbles up a bit an then wobbles down a bit. Did you actually look at Manic Miner or what?

And read what i said about the duck properly, it spends far too much time patrolling that one ladder so any attempt to climb it means waiting for it to naff off, then get up the thing and time it so you miss the nasty on the platform above; usually it's run out of places to go and has returned to follow you up the ladder.

And there are still no fans.
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