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Forums > C64 Coding > question about triggered raster line in raster interrupt
2007-04-01 23:54
Trifox
Account closed

Registered: Mar 2006
Posts: 108
question about triggered raster line in raster interrupt

i am using this code
to initialise my interrupt
this should look fairly common:
(pasted from somewhere ... )



; Initialise Music Interrupt
sei ; turn off interrupts
lda #$7f
ldx #$01
sta $dc0d ; Turn off CIA 1 interrupts
sta $dd0d ; Turn off CIA 2 interrupts
stx $d01a ; Turn on raster interrupts

lda $d011
;ldx #%1000
;ldy #$14
and #%01111111
sta $d011 ; Clear high bit of $d012, set text mode
;stx $d016 ; single-colour
;sty $d018 ; screen at $0400, charset at $2000

lda #<int ; low part of address of interrupt handler code
ldx #>int ; high part of address of interrupt handler code
ldy #0 ; line to trigger interrupt
sta $0314 ; store in interrupt vector
stx $0315
sty $d012

lda $dc0d ; ACK CIA 1 interrupts
lda $dd0d ; ACK CIA 2 interrupts
asl $d019 ; ACK VIC interrupts
cli



to init my interrrupt, i encountered that this interrupt is triggered in row 256 :( what must i do to let it trigger on exactly line 0 ? and only there, not on line 0 AND 256 ... know what i mean ?


i am leaving the interrupt with following fragment:
; Initialise Music Interrupt
sei ; turn off interrupts
lda #$7f
ldx #$01
sta $dc0d ; Turn off CIA 1 interrupts
sta $dd0d ; Turn off CIA 2 interrupts
stx $d01a ; Turn on raster interrupts

lda $d011
;ldx #%1000
;ldy #$14
and #%01111111
sta $d011 ; Clear high bit of $d012, set text mode
;stx $d016 ; single-colour
;sty $d018 ; screen at $0400, charset at $2000

lda #<int ; low part of address of interrupt handler code
ldx #>int ; high part of address of interrupt handler code
ldy #0 ; line to trigger interrupt
sta $0314 ; store in interrupt vector
stx $0315
sty $d012

lda $dc0d ; ACK CIA 1 interrupts
lda $dd0d ; ACK CIA 2 interrupts
asl $d019 ; ACK VIC interrupts
cli

 
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2007-04-02 10:16
Mace

Registered: May 2002
Posts: 1799
Why would I want to make my stuff compatible with C65?
I'd have to stick to all compatibility rules then, and I didn't even _know_ there was the possibility to do so :-)

BTW, what _are_ the (other) rules to keep C64 compatibility?
2007-04-02 12:17
MagerValp

Registered: Dec 2001
Posts: 1078
WTF? CSDB just deleted my post and gave me a search page instead.
2007-04-02 12:29
WVL

Registered: Mar 2002
Posts: 902
Right. Like most demos are not compatible with c64 because of ASL $d019.. :) I'm guessing 99.9% of demos wouldnt run anyway, because of

-vic trickery
-illegal opcodes
-lotsa other stuff

So please keep saving those cycles and do ASL $D019 ;)
2007-04-02 13:35
Oswald

Registered: Apr 2002
Posts: 5094
looks like I'm alone with my lsr $d019 :)
2007-04-02 13:37
chatGPZ

Registered: Dec 2001
Posts: 11386
inc $d019 ftw!
2007-04-02 13:42
Scout

Registered: Dec 2002
Posts: 1570
Quote: looks like I'm alone with my lsr $d019 :)

Nope :)
2007-04-03 14:41
Graham
Account closed

Registered: Dec 2002
Posts: 990
SRE $D019
2009-08-24 00:56
TWW

Registered: Jul 2009
Posts: 545
dec $d019?
2009-08-24 06:10
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
RTFM...
the correct thing is poke d019,1
2009-08-24 06:39
Mace

Registered: May 2002
Posts: 1799
awww... please close this thread, it's many moons old :(
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