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Forums > C64 Coding > the eidolon - 3d engine in detail
2009-03-15 16:06
Jammer

Registered: Nov 2002
Posts: 1336
the eidolon - 3d engine in detail

well, this production is not really scene one but i always wondered: how could that be possible that such an oldie is so fast being realtime? what kind of calculations are made and is it 3d at all?
 
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2009-03-16 12:53
Jammer

Registered: Nov 2002
Posts: 1336
Quote: In case you want to see REALLY fast 3d gfx (1984):
Encounter


neat but it's not as complex as eidolon, though :)
2009-03-16 13:05
Twoflower

Registered: Jan 2002
Posts: 434
Christopher Jam did a quite fast rendition of a 3D-engine, using the map from Driller in Effluvium. Should be considerably faster than the original implementation.
2009-03-16 14:09
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Christopher Jam did a quite fast rendition of a 3D-engine, using the map from Driller in Effluvium. Should be considerably faster than the original implementation.

Considerably faster yes, but still crawling dead slow. I think faster is the wrong term, less dead slow would be more appropriate (don't misunderstand me now, I personally like Effluvium very much!)
2009-03-17 09:33
MagerValp

Registered: Dec 2001
Posts: 1078
Är du så jävla bra själv då?

;)
2009-03-17 11:52
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Är du så jävla bra själv då?

;)


It'll never be "quite fast" on a C64, but maybe "not THAT slow"! :)
2009-03-17 18:55
Frantic

Registered: Mar 2003
Posts: 1648
I've heard rumours about something that I would actually describe as "rather fast". :)
2009-03-18 06:05
Peiselulli

Registered: Oct 2006
Posts: 81
Quoting jammer
ok, he did a speedup for dtv and i guess took advantage of faster clock.

This is a popular misunderstanding of the DTV. The DTV has the same clock as the C64, but in my release I use the skip, burst and disable-badline feature.
2009-03-18 10:05
Jammer

Registered: Nov 2002
Posts: 1336
Quote: Quoting jammer
ok, he did a speedup for dtv and i guess took advantage of faster clock.

This is a popular misunderstanding of the DTV. The DTV has the same clock as the C64, but in my release I use the skip, burst and disable-badline feature.


as i've read out, it's equipped with 32 mhz cpu emulating all c-64 chips at their original clock speeds thus i apologize for my mistake ;)
2009-03-18 11:30
Jetboy

Registered: Jul 2006
Posts: 337
Quote: as i've read out, it's equipped with 32 mhz cpu emulating all c-64 chips at their original clock speeds thus i apologize for my mistake ;)

What's the best place to read about it in comprehensive way? Also is there some place where you can buy modded DTV? Modding it myself is out of the question.
2009-03-18 18:27
Peiselulli

Registered: Oct 2006
Posts: 81
@jammer : look in this way, you are right. Looking from the programmers point of view, it has about 1Mhz. You don't need to apologize for this ...

@jetboy
Modded Devices - no idea ...
Best Documentation so far : DTV_Programming
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