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Forums > C64 Coding > C64 Coders needed for RPG
2013-03-08 22:31
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
C64 Coders needed for RPG

Greetings Programmers!

We have been working on a game similar to Wasteland, Bard's Tale III, and Dragon Wars for a year now. We have been developing the story, scenarios, location maps etc and were about to begin programming when our lead programmer became ill and incapacitated.

We need a couple of people who can program assembly code for:
1) engine
2) creation tools: map, item, monster editors
3) Graphic artists

Feel free to email us here: 8bwinfo at gmail dot com

Thank you in advance!

-Seth
www.8bitweapon.com
 
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2013-03-09 22:47
chatGPZ

Registered: Dec 2001
Posts: 11386
wouldnt it make a lot more sense to make an editor for the engine that you already have? (you have the sourcecode to bards tale 3 ?)
2013-03-09 23:52
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Becky is sending me the bt3 & DW source codes, that's why I'm trying to find people interested in creating a pc based editor for the engine. I'm favoring bt3 for the purpose of our project, but dw is still an option. (if possible) :)
2013-03-10 08:35
Hoild

Registered: Apr 2005
Posts: 29
Quote: Would anyone be able to take the bt3 and/or dragon wars source code and create an editor for the pc?

If that is what you want, why don't you use the Bard's Tale Construction Set???
2013-03-10 13:36
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Because there is no btcs for c64, it has to be playable on a standard c64. I have talked to many people who think there is a way to make tools for pc that can save data to a d64 disk image file. :)
2013-03-10 13:39
chatGPZ

Registered: Dec 2001
Posts: 11386
ofcourse there is a way to do that. do detailed specifications of the data formats used come with that sourcecode?
2013-03-10 17:42
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
If they don't, I can ask her to explain each section I'm sure.
2013-03-11 15:46
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Do you think we could use the BTCS on pc to build the game, then figure out a way to write simple conversion scripts to get the data in the correct C64 formats?
2013-03-11 17:24
Count Zero

Registered: Jan 2003
Posts: 1932
Whoever might even be remotely interested in developing for or with you will likely get repelled by the questions asked here...
2013-03-28 17:13
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Update: Rebecca Heineman is now officially 100% on board to make this game possible. She will provide the source code for the game for the c64 version as well as build a new engine for the PC version to be released by her company Olde Sküül~!

We still need help building tools that will allow us to work on the game via pc, then port the data to the c64. Any takers?

Thank you again!
2013-08-20 20:32
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Hi everyone,

The game has evolved quite a bit: tile/graphics/map editor done (scripting yet to be added) and a 3d ray casting program is almost complete!

Just thought I 'd let you see some of our progress for the game here: https://www.facebook.com/LawlessLegends

If you have any interest in helping out with coding or graphics please contact us~!

Thank you again!
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