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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Games created with Action Replay monitor
I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: No, you didn't put an arc in, he wobbles up a bit an then wobbles down a bit. Did you actually look at Manic Miner or what?
And read what i said about the duck properly, it spends far too much time patrolling that one ladder so any attempt to climb it means waiting for it to naff off, then get up the thing and time it so you miss the nasty on the platform above; usually it's run out of places to go and has returned to follow you up the ladder.
And there are still no fans.
I dont know why I keep getting negative comments I do know there is still a lot to be done, there must be something in Manky that someone likes, what about when he loses a life he turns to crap, now is that not something. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: I dont know why I keep getting negative comments I do know there is still a lot to be done, there must be something in Manky that someone likes, what about when he loses a life he turns to crap, now is that not something.
Yes, it's shit... |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Yes, it's shit...
Aw I would have thought you would have said something better than that , dont you think its an original idea?
I bet you cant name one game that the main character turns to crap when he loses a life. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: Aw I would have thought you would have said something better than that , dont you think its an original idea?
I bet you cant name one game that the main character turns to crap when he loses a life.
Who cares if it's original, not every original idea is a good one; he could have been pounded into the ground by a herd of rampaging cabbages but that would be just as puerile... perhaps no other game does it because a few of them tried it and decided that it sucked. |
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MikeD Account closed
Registered: Jan 2006 Posts: 19 |
Well, as someone who HAS coded a game using a monitor...
(http://plus4.emucamp.com/software/Freek_Out)
I'd like to say its a nightmare do do ANYTHING remotely complicated. I used to have a notepad with lists of functions and addresses and whenever I needed to insert a few lines I'd have to block copy memory around, then patch up all the addresses. It was a nightmare!
I did start a software sprite routine in the monitor, but I left my pad at a friends and was stuck! I didn't know where anything was, so I started again on "Freek Out".
Assemblers let you pack code together and use ALL of memory properly, it also lets you use macros for code expansion do you don't have type every line of code. Assemblers are just better - and cross assmeblers are EVEN better as you can easily use all of memory. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Well, as someone who HAS coded a game using a monitor...
(http://plus4.emucamp.com/software/Freek_Out)
I'd like to say its a nightmare do do ANYTHING remotely complicated. I used to have a notepad with lists of functions and addresses and whenever I needed to insert a few lines I'd have to block copy memory around, then patch up all the addresses. It was a nightmare!
I did start a software sprite routine in the monitor, but I left my pad at a friends and was stuck! I didn't know where anything was, so I started again on "Freek Out".
Assemblers let you pack code together and use ALL of memory properly, it also lets you use macros for code expansion do you don't have type every line of code. Assemblers are just better - and cross assmeblers are EVEN better as you can easily use all of memory.
Is there no saying that a monitor can be fun to write into? |
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WVL
Registered: Mar 2002 Posts: 902 |
Is that you Puterman? |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Who cares if it's original, not every original idea is a good one; he could have been pounded into the ground by a herd of rampaging cabbages but that would be just as puerile... perhaps no other game does it because a few of them tried it and decided that it sucked.
I think you just like to report negative comments on Manky like most here, cant you just mention 1 itsy weeny bitty positive comment? |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Have you swallowed something you not supposed to? |
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