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Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
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2008-06-10 18:17
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: No, you didn't put an arc in, he wobbles up a bit an then wobbles down a bit. Did you actually look at Manic Miner or what?

And read what i said about the duck properly, it spends far too much time patrolling that one ladder so any attempt to climb it means waiting for it to naff off, then get up the thing and time it so you miss the nasty on the platform above; usually it's run out of places to go and has returned to follow you up the ladder.

And there are still no fans.


I dont know why I keep getting negative comments I do know there is still a lot to be done, there must be something in Manky that someone likes, what about when he loses a life he turns to crap, now is that not something.
2008-06-10 18:22
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I dont know why I keep getting negative comments I do know there is still a lot to be done, there must be something in Manky that someone likes, what about when he loses a life he turns to crap, now is that not something.

Yes, it's shit...
2008-06-10 18:24
omega120
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Registered: Sep 2005
Posts: 204
Quote: Yes, it's shit...

Aw I would have thought you would have said something better than that , dont you think its an original idea?
I bet you cant name one game that the main character turns to crap when he loses a life.
2008-06-10 18:40
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Aw I would have thought you would have said something better than that , dont you think its an original idea?
I bet you cant name one game that the main character turns to crap when he loses a life.


Who cares if it's original, not every original idea is a good one; he could have been pounded into the ground by a herd of rampaging cabbages but that would be just as puerile... perhaps no other game does it because a few of them tried it and decided that it sucked.
2008-06-10 18:43
MikeD
Account closed

Registered: Jan 2006
Posts: 19
Well, as someone who HAS coded a game using a monitor...
(http://plus4.emucamp.com/software/Freek_Out)

I'd like to say its a nightmare do do ANYTHING remotely complicated. I used to have a notepad with lists of functions and addresses and whenever I needed to insert a few lines I'd have to block copy memory around, then patch up all the addresses. It was a nightmare!

I did start a software sprite routine in the monitor, but I left my pad at a friends and was stuck! I didn't know where anything was, so I started again on "Freek Out".

Assemblers let you pack code together and use ALL of memory properly, it also lets you use macros for code expansion do you don't have type every line of code. Assemblers are just better - and cross assmeblers are EVEN better as you can easily use all of memory.
2008-06-10 18:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Well, as someone who HAS coded a game using a monitor...
(http://plus4.emucamp.com/software/Freek_Out)

I'd like to say its a nightmare do do ANYTHING remotely complicated. I used to have a notepad with lists of functions and addresses and whenever I needed to insert a few lines I'd have to block copy memory around, then patch up all the addresses. It was a nightmare!

I did start a software sprite routine in the monitor, but I left my pad at a friends and was stuck! I didn't know where anything was, so I started again on "Freek Out".

Assemblers let you pack code together and use ALL of memory properly, it also lets you use macros for code expansion do you don't have type every line of code. Assemblers are just better - and cross assmeblers are EVEN better as you can easily use all of memory.


Is there no saying that a monitor can be fun to write into?
2008-06-10 18:59
WVL

Registered: Mar 2002
Posts: 902
Is that you Puterman?
2008-06-10 19:01
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Who cares if it's original, not every original idea is a good one; he could have been pounded into the ground by a herd of rampaging cabbages but that would be just as puerile... perhaps no other game does it because a few of them tried it and decided that it sucked.

I think you just like to report negative comments on Manky like most here, cant you just mention 1 itsy weeny bitty positive comment?
2008-06-10 19:01
chatGPZ

Registered: Dec 2001
Posts: 11386
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2008-06-10 19:05
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Have you swallowed something you not supposed to?
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