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Forums > C64 Coding > Relaunch64 3 - RC1 released
2014-05-02 08:44
Testicle
Account closed

Registered: Sep 2002
Posts: 131
Relaunch64 3 - RC1 released

Hello out there,

all features planned for the first release of Relaunch64 V3 are completed now and the first release candidate is now available as download:
https://sourceforge.net/projects/relaunch64/files/3.0.0/RC1/

Requirements: Java 7
Runs on: Windows, OS X, Linux (and maybe other), where Java 7 is installed.

The next days I only plan to fix reported bug. New major features will be implemented in further updates.


A short overview of some core features

Editor:
- Drag&Drop support (asm-files are opened, other files will be included with include/import directive; pressing ctrl+shift while dropping will include asm-files and import other files as byte-table)
- auto-completen of labels (ctrl+space)
- Syntaxhighlighting for ACME, KickAss and 64tass (other assemblers may work as well, but probably not all directives correctly)
- undo/redo
- find/replace (regular expression supported)

Navigation:
- Goto line, label, macro, function and section, including all opened files
- jump to pref/next label, section or error (if compiler reported errors)
- jump to label (that is under the caret)

Source/Compile:
- User-defined scripts to run compilers, crunchers and emulators
- Insert sections and separation lines to structure source code
- Insert sinus tables
- Insert byte-tables with bytes from files
- Insert basic start script
- Insert / remove breakpoints (currently only works for KickAss)

General:
- Fast keyboard navigation due to many shortcuts and hotkeys
- customize layout of main window
- re-open 10 recent docs with their associated user script and compiler setting
- logging fo compilers, crunchers and emulators as well as program log.


Hopefully, some of you might find this tool useful! :-)

Best wishes
Daniel
 
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2014-05-06 14:48
chatGPZ

Registered: Dec 2001
Posts: 11386
but you do realize that you can tell x64 which config file to use on the commandline? =P
2014-05-06 14:54
The Gothicman
Account closed

Registered: Aug 2011
Posts: 40
YES! I'm aware of that... ;)
2014-05-06 16:53
Count Zero

Registered: Jan 2003
Posts: 1932
or even use .vrs files to just pass the resources you want to modify next to you standard settings.
2014-05-06 17:36
Testicle
Account closed

Registered: Sep 2002
Posts: 131
Quote: Quite strange somehow:
Sometimes the emulator starts after compiling, sometimes it doesn't...

Anyway:
Relaunch64 3.0.0 (Build 20140505)
Windows 7 6.1 (amd64)
Java-Version 1.8.0_05 (Oracle Corporation)
C:\Program Files\Java\jre8

java -jar C:\\C64\KickAssembler\KickAss.jar SOURCEFILE
"C:\C64\WinVICE-2.4-x64 Tape\x64tape.exe" OUTFILE


Looks good to me, maybe except for the double backslashes in the kickass-filepath (c:\\).

What is the output of both the Relaunch64-log and compiler-log?
2014-05-06 17:48
The Gothicman
Account closed

Registered: Aug 2011
Posts: 40
Of course I chose one, that isn't launching the emulator (but assembles 100%):


//------------------------------------------------------
//------------------------------------------------------
// Kick Assembler v3.31 - (C)2013 Mads Nielsen
//------------------------------------------------------
//------------------------------------------------------
parsing
flex pass 1
flex pass 2
flex pass 3
Output pass

Memory Map
----------
$0801-$0829 Basic Program Start
$0830-$0a0a Main Program
$0b40-$0cbf Unnamed
$0d00-$10e7 ScreenRam
$1100-$1233 colours
$1300-$1310 Unnamed
$1311-$1318 Unnamed
$1c00-$1fe7 ColorRam:
$2000-$3f3f Bitmap

Writing file: C:\C64\peterpan\AlphaFlight\AFL-Pictures (Cracks)\standardsprites.prg
Writing Symbol file: C:\C64\peterpan\AlphaFlight\AFL-Pictures (Cracks)\standardsprites.sym

--------------------------------

Relaunch64 3.0.0 (Build 20140505)
Windows 7 6.1 (amd64)
Java-Version 1.8.0_05 (Oracle Corporation)
C:\Program Files\Java\jre8

[INFO] Processing script-line: java -jar C:\\C64\KickAssembler\KickAss.jar SOURCEFILE
[INFO] Converted script-line: java -jar C:\\C64\KickAssembler\KickAss.jar "C:\C64\peterpan\AlphaFlight\AFL-Pictures (Cracks)\standardsprites.asm"
2014-05-06 18:37
Testicle
Account closed

Registered: Sep 2002
Posts: 131
hm, strange.

Please do following:

1) select tab with Relaunch64-log
2) run script, which does not start emulator

After compiling, is the compiler-log automatically being selected? If yes, the run-script-functions thinks there's an error or warning in the log and interrupts script-execution.

However, according to your post I don't see any pattern where an error could be recognized from the run-script-function...
2014-05-06 19:02
The Gothicman
Account closed

Registered: Aug 2011
Posts: 40
Nope!
The relaunch-tab is highlighted and the assembled output-file works 100%

What is more:
When i save a file with "save as" the saved file is (sometimes) empty...
2014-05-06 20:25
Testicle
Account closed

Registered: Sep 2002
Posts: 131
Ok, fixed the bug with the empty files on save as... non-working start of emulator is still strange, though... I keep trying to find that bug.
2014-05-07 13:56
The Gothicman
Account closed

Registered: Aug 2011
Posts: 40
Allright!

just to let you know:
Using the RC5-Version everything works fine :)
2014-05-12 04:41
wozza

Registered: May 2003
Posts: 18
for some reason this works fine for me:

java -jar C:\KASM\KickAss.jar SOURCEFILE C:\WinVICE\x64.exe -autostart OUTFILE
C:\WinVICE\x64.exe OUTFILE

Relaunch64 3.0.0 (Build 20140508)
Windows 7 6.1 (x86)
Java-Version 1.7.0_51 (Oracle Corporation)
C:\Program Files\Java\jre7

Note I had to put in the WinVice path and OUTFILE twice... otherwise;
Compiling, launching, and self-executing beautifully...
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