Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > TURBO loaders/savers
2008-08-20 09:31
Jammer

Registered: Nov 2002
Posts: 1336
TURBO loaders/savers

as in the topic - i really need some information on good turbo loaders and savers. irq ones don't count. it would be also great if they were tass sources, optionally with any relocator. what do you recommend? :)
 
... 15 posts hidden. Click here to view all posts....
 
2010-01-29 19:18
Oswald

Registered: Apr 2002
Posts: 5094
http://codebase64.org/doku.php?id=base:saving_a_file


use codebase people, it already has a wealth of information :) Graham's handling of device Nr is more transparent take a look, otherwise it looks to be the same. It's better to use the kernal correctly, than an own save routine, because that way you'll be compatible with all kind of devices. (just dont hardcode #8 :)
2010-01-29 21:44
ready.

Registered: Feb 2003
Posts: 441
yes you are write Oswald...I just got driven by enthusiasm when I noticed my code worked. But Codebase should be The Reference.
2010-04-23 10:22
ready.

Registered: Feb 2003
Posts: 441
back to this topic again.
I succesfully used the load/save kernal calls under basic and some assembler code under $c000 area to call the kernal routines and setup the needed file parameters.

But...when it comes to using these calls under an assembler program that is in the basic area ($a000-$bfff) troubles show up. So far I tested only the save routine and after calling it, it gets lost somewhere after

JSR $FFD8 ; call SAVE

for some reason it looks like it tries to re-enable the interrupt vectors at $0314-$0315. It never makes it back after the JSR $FFD8

before calling the kernal routine I set $01 to $36, so Kernal is enabled and also give a SEI to stop the active IRQs.

any help is very welcome!

regards,
Ready.
2010-04-23 10:37
Oswald

Registered: Apr 2002
Posts: 5094
the save routine may contain a cli and/or there might be a routine in the basic area thats called in the process. you'll most probably have to use a custom save routine to save from under the roms.
2010-04-23 11:15
Stryyker

Registered: Dec 2001
Posts: 468
The load/save routines should work under the BASIC ROM. Can you test in VICE with some triggers to call the monitor?
2010-04-23 12:10
ready.

Registered: Feb 2003
Posts: 441
ok, found the problem.
Since I have a $d012 raster interrupt active for sprite multiplexing, I thought a SEI was enough to disable it before invoking the save routine:

SEI
LDA #fname_end-fname
LDX #<fname
LDY #>fname
JSR $FFBD ; call SETNAM
LDA #$00
.....

but since the saving routine after:

JSR $FFD8 ; call SAVE

has some CLIs inside, this would re-enable the raster interrupt and do the mess.

Now I added:
SEI
LDA #$00
STA $D01A ;VIC Interrupt Mask Register (IMR)
LDA #fname_end-fname
.....

and now it works.

By the way: basic ROM can be disabled.
2010-04-24 06:44
Frantic

Registered: Mar 2003
Posts: 1648
I added some notes regarding the issues that READY came across to codebase now. I guess it may help someone else..

http://codebase64.org/doku.php?id=base:dos_examples
2010-04-25 09:41
Angel of Death

Registered: Apr 2008
Posts: 211
From the posts I assume we are talking about disk (fast) loaders savers.
Slash design has used kernel-based load/save/disk-command in his Characterize V0.03 which (as I found out) are quite safe and sturdy.
Used as a basis they should pick up any other cartridge/external based fastloader.
But, then again, if the files are not too big why waste precious memory on fastloaders?
Should be better uses for that in an application...
2010-04-25 11:37
terric
Account closed

Registered: Feb 2009
Posts: 47
I actually made a glitching irq loader with the kernel routines. Using a source from codebase64 and some facts from this thread. It is not fast, 1byte per frame.
Used
before
sei
lda #$00
sta $d01a
lda #$37
sta $01

" loading one byte "
and afterwards

sei
lda #$01
sta $d01a
lda #$35 // whatever you like
sta $01
cli
2010-04-26 08:20
ready.

Registered: Feb 2003
Posts: 441
@Frantic: thanks for adding the issue to Codebase
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Mr. Mouse/XeNTaX/G*P
JEZ
t0m3000/hf^boom!^ibx
HCL/Booze Design
/Panor..
iAN CooG/HVSC
E$G/HF ⭐ 7
REBEL 1/HF
Viti/Hokuto Force
Holy Moses/Role
Guests online: 133
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.043 sec.