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Stablizer
Registered: Jan 2016 Posts: 19 |
Coding on a PC for the 64?
I've seen various editors out there, currently starting to use the C64Studio for this, but it seems like getting charsets, graphics, music, etc, is a bit problematic when going at it this way, isn't it?
Would love to get some pointers to reading material on the subject (have done some searches already, but haven't come up with anything notable really).
Thanks!
-Stab |
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Fungus
Registered: Sep 2002 Posts: 686 |
mankeli: Also several disk protections used VM's, also several games used byte code and vm's. Like Lucas's games and Infocom's games. |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
One of my music players used byte code driven code gen. |
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Fungus
Registered: Sep 2002 Posts: 686 |
failed playstation games don't count
*starts drama* |
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soci
Registered: Sep 2003 Posts: 480 |
BASIC is implemented as a byte code interpreter too.
Anyone tried xml and xslt for code templating yet? ;) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: BASIC is implemented as a byte code interpreter too.
Anyone tried xml and xslt for code templating yet? ;)
Brrrrr... :) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Quote: BASIC is implemented as a byte code interpreter too.
Anyone tried xml and xslt for code templating yet? ;)
No, but I've tried .json for music composingÂ… |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:Anyone tried xml and xslt for code templating yet? ;)
eine woche fernsehverbot für soci! |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Quote:Anyone tried xml and xslt for code templating yet? ;)
eine woche fernsehverbot für soci!
Agree! |
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Mixer
Registered: Apr 2008 Posts: 452 |
Interesting thread this! Many new tricks. |
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Frantic
Registered: Mar 2003 Posts: 1648 |
@Mixer: Wasn't one of your music players also a bit like running a few virtual machines in parallel... or did I just dream that up? |
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