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Forums > C64 Coding > Coding on a PC for the 64?
2016-01-11 05:53
Stablizer

Registered: Jan 2016
Posts: 19
Coding on a PC for the 64?

I've seen various editors out there, currently starting to use the C64Studio for this, but it seems like getting charsets, graphics, music, etc, is a bit problematic when going at it this way, isn't it?

Would love to get some pointers to reading material on the subject (have done some searches already, but haven't come up with anything notable really).

Thanks!
-Stab
 
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2016-01-29 23:35
Martin Piper

Registered: Nov 2007
Posts: 722
One of my music players used byte code driven code gen.
2016-01-30 11:34
Fungus

Registered: Sep 2002
Posts: 686
failed playstation games don't count

*starts drama*
2016-01-30 17:06
soci

Registered: Sep 2003
Posts: 480
BASIC is implemented as a byte code interpreter too.

Anyone tried xml and xslt for code templating yet? ;)
2016-01-30 17:29
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: BASIC is implemented as a byte code interpreter too.

Anyone tried xml and xslt for code templating yet? ;)


Brrrrr... :)
2016-01-30 17:40
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quote: BASIC is implemented as a byte code interpreter too.

Anyone tried xml and xslt for code templating yet? ;)


No, but I've tried .json for music composingÂ…
2016-01-30 18:43
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
Anyone tried xml and xslt for code templating yet? ;)

eine woche fernsehverbot für soci!
2016-01-30 19:43
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Quote:
Anyone tried xml and xslt for code templating yet? ;)

eine woche fernsehverbot für soci!


Agree!
2016-01-30 20:13
Mixer

Registered: Apr 2008
Posts: 452
Interesting thread this! Many new tricks.
2016-01-30 20:18
Frantic

Registered: Mar 2003
Posts: 1648
@Mixer: Wasn't one of your music players also a bit like running a few virtual machines in parallel... or did I just dream that up?
2016-09-02 04:58
ChristopherJam

Registered: Aug 2004
Posts: 1409
Numpy really does make life easier.
bmpbytes=bmppixels.reshape((25,8,40,4)).swapaxes(1,2).reshape((-1,4))@[64, 16,4,1]
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