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Forums > C64 Composing > Useless(?) facts about sids
2007-08-15 21:01
McMeatLoaf

Registered: Jan 2005
Posts: 112
Useless(?) facts about sids

Do you know any facts about certain SIDs that is fairly unknown to others, like "That tune is tuned in A=442"?
Well, post it here...

The Thief (he eats beef) is tuned to (or at least sounds like) A=442.


 
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2007-08-18 19:39
Turtle

Registered: Jan 2002
Posts: 70
And I didn't dare to ask... pfffffff!

But how comes that a handful types of freq-tables cover most sids ever done? Is it because of the use of the available editors? How does the pitching affect the mood of the tune? Do any phsychological studies about that exist? Did I just use the wrong pitch that I didn't become an über-composer?

** Have to detune my guitar **
2007-08-19 03:49
McMeatLoaf

Registered: Jan 2005
Posts: 112
Another useless(?) fact:
/GAMES/S-Z/Soldier_One.sid is 1x except for the pulse width, which is modulated around 14x AFAIK, around 20x in subtune #13. :)
2007-08-20 08:59
Wisdom

Registered: Dec 2001
Posts: 91
McMeatLoaf, I just listened to Soldier One and it sounds more like plain single-speed. Perhaps you mixed it up because of frequent use of layered sounds? (Or perhaps it's my ears, as I have not checked the code.)

2007-08-20 13:22
Steppe

Registered: Jan 2002
Posts: 1510
Nah, it's probably analog to Fred Gray's (or was it Matt's?) player, which in the same playcall changes the pulsewidth lownibble several times, kind of like

lda pulsewidth
sta $d402
dec $d402
dec $d402
dec $d402
rts

Which would equal a 4-speed pw-change in the same playcall. Kind of what makes the Fred Gray sounds so peculiar.
2007-08-22 10:44
Steppe

Registered: Jan 2002
Posts: 1510
While I'm going through some old emails in search for something, I thought I'd share some interesting observations that fit into this thread:

Galway's Wizball score is 4x throughout, wow!
The Microprose soccer tunes are either 2x or (get this!) 0,4x CIA timed, obviously to save as much rastertime as possible. :-)
Mark Cooksey's old Paperboy soundtrack already made use of multispeed, it's 3x/1x/1x/1x/2x in the order of the subtunes.

/MUSICIANS/D/DOS/Zu_Ende.sid is a 10x tune. The drumset in this is really exceptional!

/MUSICIANS/B/Bakewell_Dwayne/Nightmare.sid
AFAIK the only multispeed tune in HVSC (it's 9x!) that we couldn't get to play back correctly with CIA timers to maintain backwards compatibility with sidplay1 based players. No matter what we tried, it just wouldn't sound right. In the end we took the original VIC setup and made it RSID.

/MUSICIANS/B/Bakewell_Dwayne/Chaos_2000.sid
Shouldn't be a secret to most of you, but this one is driving goosepimples up my skin everytime I hear it again! 8x!

/MUSICIANS/B/Blues_Muz/Gallefoss_Glenn/GRG_in_Cyberspace.sid
Another exceptional multispeed tune playing at 8x. These pulse sweeps are teh shit!

/MUSICIANS/D/DaFunk/Fourteen_Towers.sid
A 14x tune, how odd! The high multiplier unfortunately doesn't really pay out effectwise, I think.

/MUSICIANS/F/Fanta/Mr_Big_Beat.sid
Ah, I remember the Breakpoint party this was played at. Made a great impact on me played over the quite good PA. It's 3x, for those who care.

Some great examples of multispeed mastership of the 6581 by Jeff shouldn't be missing in a compilation like this:
/MUSICIANS/J/Jeff/8th_Frame.sid (8x)
/MUSICIANS/J/Jeff/12-speed_tune.sid (12x)
/MUSICIANS/J/Jeff/Anal_ogue.sid (4x!!!)
/MUSICIANS/J/Jeff/Cave_of_Rave.sid (8x)
/MUSICIANS/J/Jeff/Dick-Lotion.sid (8x, teh title!!!)
/MUSICIANS/J/Jeff/Dunes_K_Remix.sid (4x)
/MUSICIANS/J/Jeff/House.sid (8x)
/MUSICIANS/J/Jeff/Ishmael.sid (8x)
/MUSICIANS/J/Jeff/La_Samba_pasta_bolognese.sid (8x)
/MUSICIANS/J/Jeff/Sunset-Jam.sid (8x)

That should be it for now.
2007-08-22 11:52
Wisdom

Registered: Dec 2001
Posts: 91
DOS' Zu Ende is one of the rare tunes that really make a good use of multi-speed. Apart from the drums, the lead sound that comes in after the first minute or so is really fantastic.
2007-09-04 17:48
Conrad

Registered: Nov 2006
Posts: 856
Talk about mega multispeed:

MUSICIANS\J\Julian_Jaymz\63_speed_music_1.sid

ALIH states that voice 1 plays at 63x, and v2 and v3 play at 9x.

He must be kidding, right? :D
2007-09-04 19:02
Oswald

Registered: Apr 2002
Posts: 5126
how could you forget this masterpiece?:)

http://www.c64.org/HVSC/MUSICIANS/J/Jeff/Donald_Dick-Duck.sid
2014-10-29 18:14
No-XS

Registered: Mar 2002
Posts: 79
Quote: darn, tune 3 of that No-XS sid sounds familiar. I think that's an Uncle Tom (or Zaphoid or so, Future Composer thingy) MOD mix. Maybe one of you knows?

Cool sounds in that one anyways..


Tune 3 is just tune 1 playing slower. Are you sure you didn't just listen to tune 3 after tune 1 and 2? If you did, it should sound familiar.

Oh yes, it takes me at least 7 years to find posts on this forum! ... :)
2014-12-30 10:07
Hein

Registered: Apr 2004
Posts: 964
Quote: Tune 3 is just tune 1 playing slower. Are you sure you didn't just listen to tune 3 after tune 1 and 2? If you did, it should sound familiar.

Oh yes, it takes me at least 7 years to find posts on this forum! ... :)


Ahyes, you're right, of course. Love the slow version, though.
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