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Forums > CSDb Entries > Release id #247799 : Bowhunter
2024-11-25 08:13
mankeli

Registered: Oct 2010
Posts: 146
Release id #247799 : Bowhunter

"I can honestly say that all these pixels has been carefully selected" - Why say this when it obviously looks like it's not the case?
 
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2024-11-26 12:45
Jetboy

Registered: Jul 2006
Posts: 337
there ara many different ways to have fun. Then, what is fun for one, might be percieved quite differently by others.

Many of us, me included, are overreacting to the issue here. I blame orgaz, for not disqualifying the picture after it was obvius it is a copy, which is against their own rules stated on the party page.
2024-11-26 15:32
4gentE

Registered: Mar 2021
Posts: 285
I suppose You do realize the author is a member of the orga team.
2024-11-26 15:36
Jetboy

Registered: Jul 2006
Posts: 337
Quote: I suppose You do realize the author is a member of the orga team.

And? It does not make the rule less broken.
2024-11-26 15:47
4gentE

Registered: Mar 2021
Posts: 285
So I guess it never occured to you that perhaps some people will tend to not be too quick to disqualify themselves. I truly envy you, and I’m not being ironic.
2024-11-26 16:07
Raistlin

Registered: Mar 2007
Posts: 680
Relevant for this same discussion:

Nogard

Though I'd like to add to this: The Sarge is a bloody amazing artist. Newer pics 100% aren't wired, I know for sure. But.. if we are shaming people who haven't attributed sources for their pictures - particularly when entered into compos and won top positions - then we should also look in on ourselves. 2018 isn't that long ago - and the no-copy movement had already been a thing for at least 20 years.

As I say, though, The Sarge is brilliant... and I hope he'll speak to me after this.

Being honest, what I've really disliked about the whole anti-AI, anti-copy, anti-wire thing has been that the brutality of it at times. I think it first started in a really bad way with Trident. His artwork was, frankly, stunning. Yes, it needed attributions .. but we're the scene. We've often forgotten or just not cared to give that. We can improve if we want to .. but let's not stoop to effective bullying .. I felt after that that Trident's output slowed - which is a damned huge shame for the scene.
2024-11-26 16:12
4gentE

Registered: Mar 2021
Posts: 285
@Raistlin
Of course you meant Talent, not Trident.
2024-11-26 16:19
Peacemaker

Registered: Sep 2004
Posts: 275
those who wired and won compos in the past,are most likely throwing the most shit now .. funny..
2024-11-26 16:22
Peacemaker

Registered: Sep 2004
Posts: 275
Quote: Quote:
I think graphics compos work more or less this way.

If I wanted to go literal, I'd say demoscene graphics compos work exactly the opposite from the linked picture. Number of hours is the most significant, sometimes the only measure. The amount of hysterically weaved pixels is what usually counts. "Moar is better". Even AI / wired gfx sometimes get good grades, not because of their artistic value (they certainly can have that, it's just that I've never seen it) but because some people don't recognize them as AI/converts and think hours had been invested.


4gente, a member of the c64 scene since 2021 is explaining us the demo scene. \O/
2024-11-26 16:24
Raistlin

Registered: Mar 2007
Posts: 680
Quote: @Raistlin
Of course you meant Talent, not Trident.


Oh yes, sorry!
2024-11-26 16:25
4gentE

Registered: Mar 2021
Posts: 285
Oh my god you’ve awakend the Pissmaker troll.
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