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Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
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2008-06-11 09:36
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Very nice program, I did not know as such the border on the C64 could be expanded, learn something every day.

Oh dear... erm, you might want to watch most of the demos this site catalogues then because upper and lower border removal is over twenty years old (Delta and Wizball both put their scores in the upper and lower borders) and there are a huge number of far more complex routines as well.
2008-06-11 09:38
omega120
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Registered: Sep 2005
Posts: 204
Quote: Well, I can kinda understand that. Back in the day when I wrote my Plus4 game, there was only 1 assembler available and it was pants. It also used loads of RAM, and at least with the monitor I was able to use most of it.

However with cross assemblers that doesn't really hold true anymore, but it IS a case of finding one you like. Theres assemblers by the thousands out there, and I still ended up writing my own coz I had issues with all the ones I tried!

But from a productivity standpoint, you'll always code faster with an assembler because you just dont have to do half the things you do when using a monitor. It really is just quicker and easier, and your games benift from the increased flexibility that brings - beleive me! :)


My coding maybe as you say will be quicker if I used an assembler but since I like to take my time and prefer to use a monitor against everyones wishes which im not bothered about.
2008-06-11 09:39
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: My coding maybe as you say will be quicker if I used an assembler but since I like to take my time and prefer to use a monitor against everyones wishes which im not bothered about.

If you were getting things right you might have a point, at the moment you're taking ages and still it's badly broken.
2008-06-11 09:39
Scout

Registered: Dec 2002
Posts: 1570
Quote: My coding maybe as you say will be quicker if I used an assembler but since I like to take my time and prefer to use a monitor against everyones wishes which im not bothered about.

2008-06-11 09:44
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: You should burn all your disks, that ought to get rid of the bugs.

Now would burning my disks be a good thing since C64 disks are very hard to come by these days, dont think so, about the bugs I am sure I will be able to remove any the normal way!
2008-06-11 09:46
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: If you were getting things right you might have a point, at the moment you're taking ages and still it's badly broken.

Well I`m getting there.
2008-06-11 09:51
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote:

Whether u think I`m retarded or not the fact is at the moment I like using a monitor which I think is fun!
2008-06-11 09:55
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Well I`m getting there.

So is old age.
2008-06-11 10:00
Steppe

Registered: Jan 2002
Posts: 1510
I'm getting the feeling that this guy really has a mental issue that strictly forbids him to change his habits. Like Asperger syndrome or sth.
2008-06-11 11:08
TPM

Registered: Jan 2004
Posts: 110
Quote: I'm getting the feeling that this guy really has a mental issue that strictly forbids him to change his habits. Like Asperger syndrome or sth.

Why would you like to change his habits, if he likes to code in the AR monitor? That's not the reason he opened this topic. He just like to get in contact with more of those SM'ers, which will be an endless search ;)

e.g. i like to code in basic, poking tokens into the memory. The fun begins when it doesn't work. Then i just begin to upper or lower some number till it's working.
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