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Forums > CSDb Discussions > X2016 Competitions: Your Input Wanted!
2016-02-16 20:07
Burglar

Registered: Dec 2004
Posts: 1088
X2016 Competitions: Your Input Wanted!

The 28th of october is still far away but getting closer and closer. The organizers have been getting busy and are now well underway to get everything sorted out for another smashing X!

Since entry delivery and running the compos at X14 went quite smooth and voting is now done in realtime, we believe we may have room for 1 or 2 more (small/fun) c64 competitions. Like a PETSCII compo or a 4k compo, or maybe you guys have an idea?
Or perhaps you think the straightforward demo/music/gfx compos are enough.

Let us know :)
 
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2016-02-29 22:44
Danko

Registered: Nov 2002
Posts: 19
Dude.

If we choose to compete at X '16.

Any y'all expect us to submit our intent and what not here at this stage?

I may probably not be of the common main interest. Still, in context I would claim the following:

Nah.

See yah at X, manneken!

/Danko/Fairlight
2016-03-06 00:50
Copyfault

Registered: Dec 2001
Posts: 475
Quoting MagerValp
Pro tip: run 1541U on one C64 with the IEC cable connected to the other C64. You have 6581 and 8580 set up anyway.


Sorry that I dare to visit the offtopic-zone but I must comment on how absolutely "ueber" this pro-tip is: though I'd basically also like to see the demos running live from a real 1541, using 2 C64s as suggested by MagerValp solves (nearly) all issues with such simplicity! True brilliance!!!
2016-03-06 19:08
Bob

Registered: Nov 2002
Posts: 71
I would suggest a 16K demo compo

1. Enjoyable demo parts such as in DOTY
2. Easy entry level for many demo creators that has no mega demo but still has some smaller stuff to show at X.
3. with 16K you can have propper Gfx and Music.
4. I bet this would attract a lot of entries which would be the main purpose of a compo!

just my 2 cen(t)sors ;)
2016-03-07 06:45
Bitbreaker

Registered: Oct 2002
Posts: 504
with 16k, also Bob will never take part, too less memory :-D
2016-03-07 06:56
Flavioweb

Registered: Nov 2011
Posts: 463
A " just for emulators" without limits compo?
After all, emulators are part of nowadays scene...
2016-03-07 08:22
soci

Registered: Sep 2003
Posts: 479
Quote: A " just for emulators" without limits compo?
After all, emulators are part of nowadays scene...


Yes, and a csdb forum posting compo as well, after all that's part of the scene too...
2016-03-07 13:36
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: A " just for emulators" without limits compo?
After all, emulators are part of nowadays scene...


save it for a party with a wild compo...


(besides, emulators aren't necessarily part of the scene any more than web browsers or IRC clients are. what the fuck are you smoking? :D)
2016-03-07 13:57
Flavioweb

Registered: Nov 2011
Posts: 463
Quote: save it for a party with a wild compo...


(besides, emulators aren't necessarily part of the scene any more than web browsers or IRC clients are. what the fuck are you smoking? :D)


(without browsers or IRC clients, 99% of us would not be part of -the scene- now. And then, with that sort of nickname you have, how do you talk about stuff to smoke? =D =D =D ;) )
2016-03-07 14:12
Bitbreaker

Registered: Oct 2002
Posts: 504
Without all that shit, there'd finally be time again for doing demos :-D
2016-03-07 17:24
Hein

Registered: Apr 2004
Posts: 945
Quote: I would suggest a 16K demo compo

1. Enjoyable demo parts such as in DOTY
2. Easy entry level for many demo creators that has no mega demo but still has some smaller stuff to show at X.
3. with 16K you can have propper Gfx and Music.
4. I bet this would attract a lot of entries which would be the main purpose of a compo!

just my 2 cen(t)sors ;)


A normal (202 blocks) onefile demo is a lot more entry level. Needs less optimisations. And has room for even cooler graphics and music.
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