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Forums > C64 Coding > SuperKernel
2018-10-01 17:33
JackAsser

Registered: Jun 2002
Posts: 1995
SuperKernel

This: https://www.forum64.de/index.php?thread/74462-projekt-superkern..

I’ve gotten reports that EotB crashes when this is used together with EasyFlash3. The game boots but can’t get past the intro.

I don’t use kernel routines other than the $0314/15 vector. At this point in the game all EF3 setup is done and I only do bank switching via $de00.

They have ”disabled” the SuperKernel.

Ideas?
2018-10-01 17:38
chatGPZ

Registered: Dec 2001
Posts: 11150
is that the thing that emulates a rom with a mcu? i'd just ignore it to be honest, it always looked like a great source for subtle problems everywhere =P
2018-10-01 17:50
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: is that the thing that emulates a rom with a mcu? i'd just ignore it to be honest, it always looked like a great source for subtle problems everywhere =P

Leaning towards that tbh, but if there is an easy SW-fix I’d rather put it in.
2018-10-01 17:56
chatGPZ

Registered: Dec 2001
Posts: 11150
its not your software. you cant really "disable" the superkernal (it sits in the kernal socket afterall) and it may or may not cause all kind of glitches due to how it works.
2018-10-01 18:29
JackAsser

Registered: Jun 2002
Posts: 1995
Yeah I have no hope of disabling it from my side but they did a ”KILL” and if the csrt don’t drive any lines I suppose it should work. Just curious what could be the cause..
2018-10-01 18:30
chatGPZ

Registered: Dec 2001
Posts: 11150
again: you can not disable it. it sits in the kernal socket. without it emulating the kernal, nothing works :)

(exception: your game runs in ultimax mode... but then you wouldnt use 0314/0315 =P)
2018-10-01 18:53
Oswald

Registered: Apr 2002
Posts: 5031
if the code doesnt go trough it, why cant it be said its "disabled" ?

jacky, why using 0314/15 ?
2018-10-01 18:56
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: if the code doesnt go trough it, why cant it be said its "disabled" ?

jacky, why using 0314/15 ?


Because you can’t swap out kernel and not swapping out the cart in 16kb mode. See https://www.c64-wiki.com/wiki/Bank_Switching (last modes where exeom and game = 0)
2018-10-01 18:57
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: again: you can not disable it. it sits in the kernal socket. without it emulating the kernal, nothing works :)

(exception: your game runs in ultimax mode... but then you wouldnt use 0314/0315 =P)


Valid point indeed!
2018-10-01 18:58
chatGPZ

Registered: Dec 2001
Posts: 11150
that said, i'm curious what this "kill" is supposed to do :)
2018-10-01 19:01
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: Because you can’t swap out kernel and not swapping out the cart in 16kb mode. See https://www.c64-wiki.com/wiki/Bank_Switching (last modes where exeom and game = 0)

16kb or not. If you want cart rom you’re stuck with kernel always with the exception of ultimax.
 
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