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Forums > C64 Coding > The first demo to feature...
2020-04-03 19:43
crl

Registered: Mar 2020
Posts: 20
The first demo to feature...

There are quite a few landmarks in the demo history of the C64.

One of groundbreaking moments for me was the invention of FLI, which first appeared in Beyond Force's Charlatan.

Does anyone know who cam first with the following inventions, and what other inventions are in your opinion groundbreaking?

* Open sideborders
* DYCP
* DYSP
* DYPP
* Hardware scrolling
2020-04-03 19:50
cba

Registered: Apr 2002
Posts: 944
Check http://www.atlantis-prophecy.org/recollection/?load=world_of_de..
2020-04-03 19:54
anonym

Registered: Jan 2002
Posts: 276
Great link, CBA. I was still writing this while you posted it.

To go even further back in time:

* FLD
* open upper and lower boarder
* use of $3fff in border
* fast loaders
* loading with running IRQ
* samples (and the evolution of them)

I think there might have been some FLI precursors, presented as "raster splits" at the time. Would be interesting to see if one could trace the timeline of some of those effects, too.
2020-04-03 19:58
Cupid

Registered: Jan 2002
Posts: 84
ESCOS was another fun one.
2020-04-03 20:00
Cupid

Registered: Jan 2002
Posts: 84
Then there is of course Crest with a new image format in every demo that nobody else pixeled in :)
2020-04-03 20:15
tlr

Registered: Sep 2003
Posts: 1814
There are several threads about this here.

Also Check here: https://codebase64.org/doku.php?id=base:demo_world_records_and_..
2020-04-03 21:30
TheRyk

Registered: Mar 2009
Posts: 2475
tech-tech is imho far older than 1988 as cba's links states, ain't the idea as old as Yeti Demo 5 by YETI from 1986?
2020-04-03 21:40
Compyx

Registered: Jan 2005
Posts: 631
This is all very open-ended. I'd love to see a proper list of firsts and updated versions, but it's really hard to get right.

For example: I'm pretty sure I did the first DYCP over a FLI logo, but we waited to release it and someone else got it out before us. And that's just with the info I had at the time and the demos I got, mostly via swapping.

Another thing would be 'fixed' plotters vs 'variable' plotters. With fixed/precalc code, you can get quite a few plots, using a joystick controlled plotter you'd get a lot less plots, but at least it's realtime.

Then there's the issue of what constitutes a DYSP, does it mean sideboder magic? To me it does, sprites, even multiplexed, not going into the border don't make a DYSP.

Also, does one call a 'DYCP' using sprites over a charset or bitmap a DYCP, or a DYSP, and if the sprites don't go into the border, do we still call it a DYSP or just a multiplexer ?
2020-04-03 21:57
Smasher

Registered: Feb 2003
Posts: 526
I'll now open a new topic "The last demo to feature..." :)
2020-04-03 22:06
crl

Registered: Mar 2020
Posts: 20
Quote: Check http://www.atlantis-prophecy.org/recollection/?load=world_of_de..

Exactly what I was looking for, but as some of you mention, there could be other entries.
2020-04-03 22:07
crl

Registered: Mar 2020
Posts: 20
Quote: Great link, CBA. I was still writing this while you posted it.

To go even further back in time:

* FLD
* open upper and lower boarder
* use of $3fff in border
* fast loaders
* loading with running IRQ
* samples (and the evolution of them)

I think there might have been some FLI precursors, presented as "raster splits" at the time. Would be interesting to see if one could trace the timeline of some of those effects, too.


* use of $3fff in border

What is that?
 
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