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Forums > C64 Coding > emulator coding?
2005-04-05 10:16
spinal
Account closed

Registered: Jan 2005
Posts: 47
emulator coding?

Does anyone here have the knowlage/skill to doe a C64 emulator? perhaps fort he Gameboy Advance?
2005-04-05 10:35
H.O
Account closed

Registered: Oct 2002
Posts: 70
A c64 emulator on the GBA is not a good idea, since the GBA has too low resolution.

If you're interested in doing the emulator on another platform, the source for Vice is available, and I know there are c64-emulators for a lot of platforms.
2005-04-05 10:52
CreaMD

Registered: Dec 2001
Posts: 3057
There was a C64 emulator for GBA in the production, check http://www.lemon64.com/forum and either search for the relatd topics or ask.
2005-04-05 17:11
QuasaR

Registered: Dec 2001
Posts: 145
Doing VICE on GBA would be a little bit hard, because it needs MUCH cpu-power. Better try this one: http://www.students.uni-mainz.de/bauec002/FRMain.html But I doubt that a 17Mhz ARM cpu will emulate our beloved 6510 at fullspeed... Not to mention SID-emulation...
2005-04-05 17:44
elsiebopp
Account closed

Registered: Apr 2005
Posts: 2
DOES ANYONE KNOW HOW TO GET C64 FOR THE MAC OSX???? ANY HELP WOULD BE BRILLIANT
2005-04-05 19:13
Raf

Registered: Nov 2003
Posts: 343
Quote: DOES ANYONE KNOW HOW TO GET C64 FOR THE MAC OSX???? ANY HELP WOULD BE BRILLIANT

you should start new tiopic for this. If you will be spamming all the forum (With caps additinally) you shouldn't expect any reply....
2005-04-05 21:20
spinal
Account closed

Registered: Jan 2005
Posts: 47
A guy called Splam! was doing an emulator a long time ago, but he had vanished from existance and his website is gone :(

Im not bothered (personally) about getting any sound out of an emulator for the gba, its playing the games that interests me.

there are a couple of speccy emulators for the gba, weren't they both similar spec machines?

as for the screen size, I dont think anyone would mind a dirty resized screen, of cource the 8x8 blocks would need to be reduced to 5x5(ish) if the borders needed to be kept, not so much if they dont need kept, again, most games didnt use the borders for anything importantanyway.
2005-04-06 10:05
Graham
Account closed

Registered: Dec 2002
Posts: 990
Spectrum emulation is WAY easier to do than C64 emulation. I remember speccy emulators run at full frame rate on a 68020 Amiga, while C64 emulation wasn't even fast enough on a 68060 Amiga + emulation quality was by far not good enough, bugs everywhere and a lot of programs do not run. I consider coding a C64 emulator for GBA a helpless attempt, it will bring you nowhere since the GBA lacks the required CPU power a 1000 times.
2005-04-06 11:04
WVL

Registered: Mar 2002
Posts: 902
IMO the only thing a gba could handle is a simple c64 basic emulator capable of running basic programs.. there realtime 50fps emulation is not that important and you can forget about cycle-exact emulation..

it will never ever ever be good.
2005-04-06 21:10
spinal
Account closed

Registered: Jan 2005
Posts: 47
butsurely something is better than nothing?

If Flubba can get a SNES emulator working (even if it is a 80% speed without sound) and im sure ive seen a C64 emulator for the snes, why cant a gba do a c64?

here is some (almost) proof that it just might be possible.
http://www.gamershell.com/gba/splam/screenshots.html
2005-04-08 01:42
White Flame

Registered: Sep 2002
Posts: 136
The GBA can do SNES graphics in mostly hardware, but not C64 graphics which would have to be painted pixel-by-pixel.
 
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