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JMP $FCE2
2006-03-07
22:17
Wanderer
Account closed
Registered: Apr 2003
Posts: 478
JMP $FCE2
As you may know, I was in the scene from 1986 until 1992 during the most promising years on the C64. I decided to leave in 1992 due to lack of NTSC activity and the quality of the games was diminishing (Tetris and puzzle games).
In 2005 some of the guys on Drivenonline said it would be cool to make a comeback. It sure sounded like a cool idea. I sat down on my holidays and coded Something Fishy. I knew it wasnt as good as some of my prior work but I was most happy with the results. CSDB and Driven were very supportive of my first demo in 13 years. The truth of the matter is, I LOVE programming. It took a while to find the old memory locations like sprite collision, etc. but after firing up the 64 brain cells once again, it all came back to me.
I met some old friends and made some new ones. I loved it. However as some of you read on Drivenonline around Christmas, I had been planning to stop working on the Commodore 64.
While coding Something Fishy, I realized that it takes a lot of time to program and I cant really afford to invest TIME anymore to the C64. Thats the primary reason right there.
I really just DONT HAVE THE TIME necessary to program and I think that what Ive done, Ive done to the best of my abilities and that I should let them speak for themselves. The motivation factor is also quite low which is why I re-used a lot of old graphics. I dont feel like putting a lot of energy into things.
Naturally there were a few people who said, all of your demos sucked. I think thats always the first insult leveled against a programmer, isnt it? I simply referred to the private messages and praise on other forums to realize that people do appreciate what I do. Its been a real fun comeback, often controversial too, but I loved every moment of it.
I decided, in December, to stick around to finish one last game and boy, was it a smash hit. The messages from people told me they loved it. Sure it had bugs but its not a commercial release. Its a months worth of having fun on limited time. The funny part is, look at a lot of what was sold on the C64 market and youll find that it actually beat some of what was SOLD on the market. I think it was a pretty rocking little game, but we all have our own thoughts.
If I was that 17-year-old kid again, I might stay and produce more demos but alas, the real world beckons. March 1 was my deadline to stop working on the C64, but I wanted to upload a few more disks to CSDB.
Here are a few messages to those Ive encountered
Perff and Acidchild: Thank you for your devotion to CSDB. I know it seems to be a thankless task but we do appreciate it.
Kickback : It was nice to team up with you for a demo. Perhaps it would have been better to use only the two parts hehe. You have my email, drop me a line sometime.
Moloch : At times you seemed supportive, but at times it seemed like you were right there with a dagger ready to stick in my back. Nice to see you've stuck the years out though.
Acildchild and CBA : Thanks so much for finding my old releases. Im glad I was able to return the favour by helping you two out. If youre ever in Canada, let me know. We will share a pint.
Mermaid : Like I said, sometimes were too defensive that we become offensive. Im glad that we were able to make amends. I respect what you do, and that you do it all by yourself. A public apology to you, I'm sorry.
Slarti : I have never in my life, seen anybody who has led such a self-destructive life as you or so openly stalked and annoyed people and then sought sympathy when you got what you deserved. Calling people retards on other forums, being banned, visiting my profile and release-comments every 3 minutes? Oh yes, I forgot to mention the hidden hit counter in the comments (look in the HTML). Every three minutes screams borderline personality to me, if not that, archiving my OldSkool demo comments hourly, if not that, creating entries for my releases elsewhere. For someone who doesnt like me, and has even threatened me, you sure do spend an awful lot of time devoted to me. Ill always remember you as a good slap-a-round clown :)
Style : You and Slarti havent released anything of substance in almost a decade and yet you feel you can criticize. When the persons criticizing have done nothing for 9 years, and what they did do was very poor, you lack credibility :) Dozens of my quality demos compared to your 3-4 weak releases. Ill say no more.
Stash : Try learning to develop your communication skills instead of spewing forth unintelligible diarrhea. Sadly, even that wont change the fact that you contribute nothing to the 64. With no skills, you could disappear tomorrow and not even be missed. On the bright side, you and Slarti made my game the most popular download of anything Ive written. Thanks again!
Secret Man : I havent seen anyone with as many low votes as you and yet you are one of the main contributing forces to CSDB. If not for you, many releases would be lost to time. Keep up the great work!
Phantom: Great to see another NTSCer make a comeback. Thanks again for finding the Emotion demo, I had forgotten ever working on that.
Jazzcat : Originally neutral in everything and eventually turning into an aggressor. Weve made a mountain lion out of you. While I dont read disk-magazines, you show a great devotion to archiving the news of the scene and thats very important.
Richard : There are very few people releasing games on the 64 these days. You stand out in the fact that you not only create them but you create a significant amount of them. I find it ironic people re-release your stuff or even criticize it. Anybody can be a re-cracker, but the true talents write their own stuff. Thanks for the music, I like trance too!
Now that my last projects on the C64 are finally finished and Ive everything out of the way, Ive closed my other forum accounts and have added a trusted person to be my Account Maintainer on here to ensure Im not added to other groups (*cough*Stash) in my absence.
Thanks for all of the support and keep the scene alive!!
Im sure there will be a flurry of responses, but I won't be back to see them. I don't know how some of you can manage to be on here night after night, but I can no longer make the time :)
Take care everyone and thank you for the great memories!!! It was an era that will never again be repeated.
LDA GOOD MEMORIES
JMP $FCE2
2006-03-07
22:35
Linus
Registered: Jun 2004
Posts: 639
\o/
2006-03-07
22:41
Yoko Tv Inc.
Account closed
Registered: Jan 2005
Posts: 68
Let me write it in german :
GEH MIT GOTT ... ABER GEH !!!!!!
2006-03-07
22:49
Style
Registered: Jun 2004
Posts: 498
bye bye.
2006-03-07
23:12
Mermaid
Registered: Jan 2002
Posts: 338
Though you say you're not going to read this, thank you for the apology (again).
If you do another comeback may I recommend more hugs and less...well, you know.
Take care <3
2006-03-08
06:41
Krill
Registered: Apr 2002
Posts: 2980
JMP $FCE2 is bad, bad sloppy code. Use the reset vector with JMP ($FFFC) instead.
2006-03-08
11:04
V-12
Registered: Nov 2003
Posts: 206
JMP $FCE2 means that's just not the game over but restart from the beginning...
2006-03-08
11:56
Style
Registered: Jun 2004
Posts: 498
Quote:
JMP $FCE2 means that's just not the game over but restart from the beginning...
Thats what Im afraid of.
2006-03-08
12:31
yago
Registered: May 2002
Posts: 333
poke1024,2:sys1024
2006-03-08
13:03
TNT
Account closed
Registered: Oct 2004
Posts: 189
yago: sys512+3 or just sys512 if in hurry ;)
2006-04-14
20:51
markus sinalco
Account closed
Registered: Sep 2005
Posts: 112
Hmm, I liked these "Wanderer" releases in 1988.
But don`t know what`s goin` on here..
Maybe just post something.
JMP$#(FE01011001BC),TvInc
Wanderer, don`t become a criminal !
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