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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Dreamload question
Hi!
Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64... |
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Krill
Registered: Apr 2002 Posts: 2980 |
Simply replace the load routines in the game with Dreamload. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
"simply" ..... o_O |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Hmmm, ... and how? |
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Krill
Registered: Apr 2002 Posts: 2980 |
Using your favourite machine code monitor.
Of course this is not a trivial task, especially if you don't have any cracking experience.
But as long as there is no general loader interface that everyone sticks to, there is no simple way to update or exchange loaders or add new devices. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Unfortunately i have no cracking-experience :_( |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: Unfortunately i have no cracking-experience :_(
Start learning then...
Better do it yourself instead of waiting for others to do it for you :)
---
Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/ |
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Krill
Registered: Apr 2002 Posts: 2980 |
But this is a good point to start thinking about some generic loader interface for easy loader swapping. Something most similar to the kernal open/chrin/close API and the vectors in low memory, and stdclib's filestream API (we need a seek() command).
Most problems, however, will occur concerning free memory and relocation.
I'll put the whole issue to my loader to-do list. |
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Monte Carlos
Registered: Jun 2004 Posts: 359 |
@Krill:
Ullrich v. Bassewitz would be very pleased for a seek command
for his cc65 compiler.
;)
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Ninja
Registered: Jan 2002 Posts: 411 |
Baccy has thought about doing an easy OPEN/CHRIN/CLOSE interface for the MMC. It might work then for games which got fixed for IDE64. Still, it would be a hack and won't work for all games of this kind. Oh, and it might take a century till a release ;) |
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Krill
Registered: Apr 2002 Posts: 2980 |
I'll wrap my head around it, but we should work out a solution together. |
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