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Forums > C64 Coding > Sinus waving Rasterbars
2007-06-19 12:52
spindizzy
Account closed

Registered: Feb 2007
Posts: 18
Sinus waving Rasterbars

Hi gentlemen,

i'm trying to make some rasterbars which are moving on a sinus curve, but i'm not able to do this ;(, are ther perhaps code snippets tutorials which explain the sinus - effect on rasterbars or perhaps you can help me, here is my code :

!to "sinus.prg",cbm

*= $0800
!byte $00,$0c,$08,$0a,$00,$9e,$32,$31,$32,$38,$00,$00,$00,$00



*=$0850
jsr kopieren
sei ;2
lda #$7f ; 2
sta $dc0d ;4
lda $dc0d ;4
lda #$32 ;2
sta $d012 ;4
lda $d011 ;4
and #$7f ;2
sta $d011 ;4
lda #$01 ;2
sta $d01a ;4
ldx #<irq ;2
ldy #>irq ;2
stx $0314 ;4
sty $0315 ;4
lda #147
jsr $ffd2
cli ;2
rti ;6
irq
dec $d019 ;4
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop

ldy #$00
.loop1 ldx #$08
.loop2 lda $1200 ,y ;4
sta $d020 ;4
sta $d021 ;4
iny ;2
dex 2
beq .loop1 ;3
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
cpy #$47 ;2
bne .loop2 ;3

lda #$00 ;2
sta $d020 ;4
lda #$00 ;2
sta $d021 ;4



;-----------------------
lda #$00
sta $1500
ldx #$05
label1 lda $1400
sta $1600
ldy #$0e
label2 lda $0f00,y
sta $1200,y
dey
bpl label2
lda $1500
clc
adc #$0c
sta $1500
dex
bne label1
lda $1700
clc
adc #$03
sta $1700
jmp $ea81

kopieren ldx #$00
.copy lda $0f00,x
sta $1200,x
inx
bpl .copy
rts


*=$0f00

!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $02, $02, $01, $02, $02, $02, $0a, $0a
!byte $02, $0a, $0a, $0a, $07, $07, $0a, $07
!byte $07, $01, $01, $07, $01, $01, $01, $01
!byte $07, $01, $01, $07, $07, $0a, $07, $07
!byte $0a, $0a, $0a, $02, $0a, $0a, $02, $02
!byte $02, $01, $02, $02, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $06, $0e, $03, $01, $03, $0e, $06, $00




*=$1400

!byte $00,$00,$00,$00,$00,$01,$02,$02
!byte $03,$04,$05,$07,$08,$09,$0b,$0c
!byte $0e,$10,$12,$14,$16,$18,$1a,$1c
!byte $1e,$21,$23,$25,$28,$2a,$2d,$2f
!byte $32,$34,$36,$39,$3b,$3e,$40,$42
!byte $45,$47,$49,$4b,$4d,$4f,$51,$53
!byte $55,$57,$58,$5a,$5b,$5c,$5e,$5f
!byte $60,$61,$61,$62,$63,$63,$63,$63
!byte $63,$63,$63,$63,$63,$62,$61,$61
!byte $60,$5f,$5e,$5c,$5b,$5a,$58,$57
!byte $55,$53,$51,$4f,$4d,$4b,$49,$47
!byte $45,$42,$40,$3e,$3b,$39,$36,$34
!byte $31,$2f,$2d,$2a,$28,$25,$23,$21
!byte $1e,$1c,$1a,$18,$16,$14,$12,$10
!byte $0e,$0c,$0b,$09,$08,$07,$05,$04
!byte $03,$02,$02,$01,$00,$00,$00,$00
!byte $00,$00,$00,$00,$00,$01,$02,$02
!byte $03,$04,$05,$07,$08,$09,$0b,$0c
!byte $0e,$10,$12,$14,$16,$18,$1a,$1c
!byte $1e,$21,$23,$25,$28,$2a,$2d,$2f
!byte $32,$34,$36,$39,$3b,$3e,$40,$42
!byte $45,$47,$49,$4b,$4d,$4f,$51,$53
!byte $55,$57,$58,$5a,$5b,$5c,$5e,$5f
!byte $60,$61,$61,$62,$63,$63,$63,$63
!byte $63,$63,$63,$63,$63,$62,$61,$61
!byte $60,$5f,$5e,$5c,$5b,$5a,$58,$57
!byte $55,$53,$51,$4f,$4d,$4b,$49,$47
!byte $45,$42,$40,$3e,$3b,$39,$36,$34
!byte $31,$2f,$2d,$2a,$28,$25,$23,$21
!byte $1e,$1c,$1a,$18,$16,$14,$12,$10
!byte $0e,$0c,$0b,$09,$08,$07,$05,$04
!byte $03,$02,$02,$01,$00,$00,$00,$00



Many, many thanx
;)
Spindizzy
2007-06-19 13:12
Oswald

Registered: Apr 2002
Posts: 5094
holy cow, ffd2 to clr the screen ?! :D first of all look around there have been quite a few topics about how to set up a raster irq.... yours obviously wrong you should end it with rts, rti serves only to "return from interrupt" and is not exchangeable with rts "return from subroutine".


secondly, coding everything at one go and then wondering why doesnt it work is a wrong approach, and dont telling us what doesnt work is wrong again.

here is how do you supposed to work:

1. try to set up a raster irq
2. try to make it display nice raster bars
3. try to make one rasterbar move on it
4. try to make many rasterbar move on it

now at which point have you failed? I suppose already at nr1...
2007-06-19 13:14
spindizzy
Account closed

Registered: Feb 2007
Posts: 18
thx for your answer oswald ;)
ok rts instead of rti !

;)
Spindizzy
2007-06-19 13:17
Oswald

Registered: Apr 2002
Posts: 5094
so does it wok now ? maybe tell us which part fails... ;)
2007-06-19 13:19
spindizzy
Account closed

Registered: Feb 2007
Posts: 18
The point I failed was to make some sinusodial weavin Rasterbars.
1. I made some standing rasterbars -> works
2. I made them movin' up / down -> works
3. I tried a sinus Wave on some bars -> ;((

thx
Spindizzy
2007-06-19 13:22
spindizzy
Account closed

Registered: Feb 2007
Posts: 18
äähhmmm i really don't know how to describe but they simply don'move ;)

thx
Spindizzy
2007-06-19 13:23
Oswald

Registered: Apr 2002
Posts: 5094
try just one bar without sine, then add sine, then add more bars ;)
2007-06-19 13:24
Conrad

Registered: Nov 2006
Posts: 849
try this version. not too sure if it's what you're wanting though.


!to "execute.prg",cbm

*= $0800
!byte $00,$0c,$08,$0a,$00,$9e,$32,$31,$32,$38,$00,$00,$00,$00



*=$0850
jsr kopieren
sei ;2
lda #$7f ; 2
sta $dc0d ;4
lda $dc0d ;4
lda #$32 ;2
sta $d012 ;4
lda $d011 ;4
and #$7f ;2
sta $d011 ;4
lda #$01 ;2
sta $d01a ;4
ldx #<irq ;2
ldy #>irq ;2
stx $0314 ;4
sty $0315 ;4
lda #147
jsr $ffd2
cli ;2
rti ;6
irq
dec $d019 ;4
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop

ldy #$00
.loop1 ldx #$08
.loop2 lda $1200 ,y ;4
sta $d020 ;4
sta $d021 ;4
iny ;2
dex ;2
beq .loop1 ;3
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
nop ;2
cpy #$47 ;2
bne .loop2 ;3

lda #$00 ;2
sta $d020 ;4
lda #$00 ;2
sta $d021 ;4



;-----------------------

clc
ldx $1500
lda $1400,x
ldx $1700
adc $1400,x
tay
clc

ldx #$00

loop
lda $0f00,y
sta $1200,x

iny
cpy #$48
bcc skip
tya
sbc #$47
tay
clc
skip
inx
cpx #$48
bne loop

lda $1500
clc
adc #$01
sta $1500
lda $1700
clc
adc #$02
sta $1700
jmp $ea81








kopieren ldx #$00
.copy lda $0f00,x
sta $1200,x
inx
bpl .copy
rts


*=$0f00

!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $02, $02, $01, $02, $02, $02, $0a, $0a
!byte $02, $0a, $0a, $0a, $07, $07, $0a, $07
!byte $07, $01, $01, $07, $01, $01, $01, $01
!byte $07, $01, $01, $07, $07, $0a, $07, $07
!byte $0a, $0a, $0a, $02, $0a, $0a, $02, $02
!byte $02, $01, $02, $02, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $06, $0e, $03, $01, $03, $0e, $06, $00




*=$1400

!byte $00,$00,$00,$00,$00,$01,$02,$02
!byte $03,$04,$05,$07,$08,$09,$0b,$0c
!byte $0e,$10,$12,$14,$16,$18,$1a,$1c
!byte $1e,$21,$23,$25,$28,$2a,$2d,$2f
!byte $32,$34,$36,$39,$3b,$3e,$40,$42
!byte $45,$47,$49,$4b,$4d,$4f,$51,$53
!byte $55,$57,$58,$5a,$5b,$5c,$5e,$5f
!byte $60,$61,$61,$62,$63,$63,$63,$63
!byte $63,$63,$63,$63,$63,$62,$61,$61
!byte $60,$5f,$5e,$5c,$5b,$5a,$58,$57
!byte $55,$53,$51,$4f,$4d,$4b,$49,$47
!byte $45,$42,$40,$3e,$3b,$39,$36,$34
!byte $31,$2f,$2d,$2a,$28,$25,$23,$21
!byte $1e,$1c,$1a,$18,$16,$14,$12,$10
!byte $0e,$0c,$0b,$09,$08,$07,$05,$04
!byte $03,$02,$02,$01,$00,$00,$00,$00
!byte $00,$00,$00,$00,$00,$01,$02,$02
!byte $03,$04,$05,$07,$08,$09,$0b,$0c
!byte $0e,$10,$12,$14,$16,$18,$1a,$1c
!byte $1e,$21,$23,$25,$28,$2a,$2d,$2f
!byte $32,$34,$36,$39,$3b,$3e,$40,$42
!byte $45,$47,$49,$4b,$4d,$4f,$51,$53
!byte $55,$57,$58,$5a,$5b,$5c,$5e,$5f
!byte $60,$61,$61,$62,$63,$63,$63,$63
!byte $63,$63,$63,$63,$63,$62,$61,$61
!byte $60,$5f,$5e,$5c,$5b,$5a,$58,$57
!byte $55,$53,$51,$4f,$4d,$4b,$49,$47
!byte $45,$42,$40,$3e,$3b,$39,$36,$34
!byte $31,$2f,$2d,$2a,$28,$25,$23,$21
!byte $1e,$1c,$1a,$18,$16,$14,$12,$10
!byte $0e,$0c,$0b,$09,$08,$07,$05,$04
!byte $03,$02,$02,$01,$00,$00,$00,$00
2007-06-19 13:25
spindizzy
Account closed

Registered: Feb 2007
Posts: 18
thx Oswald i 'll tryin' it ;)

Spindizzy
2007-06-19 13:25
Oswald

Registered: Apr 2002
Posts: 5094
ldy #$0e


sure they dont move, you copy using the same offset every time.
2007-06-19 13:28
Oswald

Registered: Apr 2002
Posts: 5094
ah getting better, altho still messy, maybe you could try use some labels that makes more sence than $1500 and $1700 :)
 
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