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MorGorr Account closed
Registered: May 2002 Posts: 47 |
Feed the troll V1.0
Hey there, I have a dumb question about xyz, would anybody please tell me to RTFPRG? ;-) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Good question, I also have another: I've decided that the MW4 engine is pure excrement, because it's so slow & lame, so I'm asking if someone could kindly write me an AGSP (alldirectional) scroller engine *without* AGSP bug and without the sprite pointers becoming visible. It should also multiplex about 64 sprites but still leave 300 rasterlines free for the AI. Oh and it should also be possible to play while IRQ-loading (on any possible C64 diskdrive/harddisk, or IDE64) |
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MorGorr Account closed
Registered: May 2002 Posts: 47 |
Yeh, you know I just started learning Basic and I would like to learn assembler too. As soon as I know how to code in assembler, I will gladly help you with your project. Gosh, I always wanted to code my own Turrican 4 and your game looks similar! Let's see if we find someone else who would like to work with us. BTW, what is a sprite? |
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HCL
Registered: Feb 2003 Posts: 728 |
Sprites are stuff that can move randomly. That's the definition. |
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Steppe
Registered: Jan 2002 Posts: 1510 |
A sprite is something like a charset, only bigger. |
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CyberBrain Administrator
Posts: 392 |
A sprite is a sound produced by the SID-chip. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Morgor: Will your idea of T4 have MMORPG-capability (using TFE) and persistent world (kept on C64 server hardware)? If yes then we're definitely thinking the same thought and should work together! |
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TDJ
Registered: Dec 2001 Posts: 1879 |
I'm drinking a sprite right now .. |
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Steppe
Registered: Jan 2002 Posts: 1510 |
You mean a Spright? Aren't they in FLI? |
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TDJ
Registered: Dec 2001 Posts: 1879 |
sprite also spright ( P ) Pronunciation Key (sprt)
n.
A small or elusive supernatural being; an elf or pixie.
An elflike person.
A specter or ghost.
Archaic. A soul.
Meteorology. A large, dim, red flash that appears above active thunderstorms in conjunction with lightning. |
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MorGorr Account closed
Registered: May 2002 Posts: 47 |
Quote: Morgor: Will your idea of T4 have MMORPG-capability (using TFE) and persistent world (kept on C64 server hardware)? If yes then we're definitely thinking the same thought and should work together!
YES that's what I mean. With a few Bard's Tale and Boulder Dash elements ofcoz. |
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