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Forums > C64 Coding > SEUCK Redux
2008-10-13 22:34
Martin Piper

Registered: Nov 2007
Posts: 722
SEUCK Redux

I've been reading the SEUCK vault pages (http://www.seuck.retrogaming64.com/index.html) and in particular the pages relating to modding SEUCK to improve games. Does anyone think it would be useful if I were to make an open source SEUCK data file player? This way people could take the source code and modify it to add whatever features they liked without having to modify the binary SEUCK code. Also, the data file formats would be fully documented and there is also a good chance that a few SEUCK bugs (like the slow down and sprite flicker) would be fixed in the process. :)
2008-10-13 22:41
chatGPZ

Registered: Dec 2001
Posts: 11386
do you think that any of those people who use seuck to make games are capable of making any significant improvements?
2008-10-14 00:22
Martin Piper

Registered: Nov 2007
Posts: 722
Recently someone used SEUCK to make a horizontal scroller by changing the map scroll to go left to right instead of top to bottom. Changing code without the source is harder than working with source. With source and file format documentation that person might find it easier to add powerups and make the scroller go right to left instead of left to right. :)
2008-10-14 05:02
JackAsser

Registered: Jun 2002
Posts: 2014
Martin, please don't waste your time on that. Focus on doing your own stuff and release some kick ass game instead.
2008-10-14 05:38
null
Account closed

Registered: Jun 2006
Posts: 645
go back to lemon or something.

------------------------------------
http://zomgwtfbbq.info
2008-10-14 09:24
Richard

Registered: Dec 2001
Posts: 621
Quote: Recently someone used SEUCK to make a horizontal scroller by changing the map scroll to go left to right instead of top to bottom. Changing code without the source is harder than working with source. With source and file format documentation that person might find it easier to add powerups and make the scroller go right to left instead of left to right. :)


That SEUCK redux thing could be useful :) Go for it ;)
2008-10-14 10:27
Scout

Registered: Dec 2002
Posts: 1570
Quote: That SEUCK redux thing could be useful :) Go for it ;)

NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO!NO! NO! NO! NO! NO! NO!NO! NO! NO! NO! NO! NO!NO! NO! NO! NO! NO! NO!NO! NO! NO! NO! NO! NO!NO! NO! NO! NO! NO! NO!NO! NO! NO! NO! NO! NO!

NOOOOOOOOOOOOOOOOOOOOOO!

FUCK NOOOOOOOOOOOOOOOOOOOO!

GODDAMMIT NO!
2008-10-14 13:00
jailbird

Registered: Dec 2001
Posts: 1578
YEAH GO FOR IT! SEUCK RULES!

2008-10-14 17:47
Mr. Mouse

Registered: Dec 2001
Posts: 235
Quote: Martin, please don't waste your time on that. Focus on doing your own stuff and release some kick ass game instead.

Though I agree that coding a complete game yourself is to be praised, history has shown many times that coders can be poor game designers. More often than not do they need game designers (with little coding knowledge) to design a kick ass game that can then be coded by code-slaves...

It's *a bit* like making a tune in JCH, DMC etc. You don't expect musicians to always code their own routines and music?
2008-10-15 06:16
cadaver

Registered: Feb 2002
Posts: 1160
If you feel it's useful for yourself, go for it. But don't be deceived that you'd benefit a huge group of people :)

You probably need to contain also the editor so that the new features can be edited. And you likely have to stay very close to binary-compatible with the original, because as far as I've understood the SEUCK savefiles are just memory dumps (do they contain code also btw.?)

And lastly, though there may be unused bits & so, the data format likely doesn't leave room for huge improvements, unless each variation of the engine totally does away with compatibility with the original SEUCK + the other variations :)

Btw. Mr.Mouse, I don't disagree with your point generally - considering all platforms, and that professional codeslaves get paid to implement someone else's vision - but I'd like to hear from you examples of *C64* games (preferably the PAL-style, more technical variety, since this is a scene forum) that markedly benefitted from the touch of a game designer who was not the coder. What I'd think, on C64 the designer needs to be quite intimate with the platform limitations so as to not design something which is totally impossible to implement & therefore benefits no-one...
2008-10-16 00:20
d0c

Registered: Apr 2006
Posts: 186
please no more crap seuck games!!! please!!!....
 
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