Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > best cruncher running on c128
2008-11-12 00:16
AlexC

Registered: Jan 2008
Posts: 299
best cruncher running on c128

While everyone is using Exomizer those days on PCs I am wondering what was the best cruncher that could utilize fast mode of c128 (in c64 mode).
2008-11-12 00:24
The Shadow

Registered: Oct 2007
Posts: 304
Darksqueezer. There was a 2mhz C=128 version of Timecruncher created in the late 80s.
2008-11-12 08:55
Ninja

Registered: Jan 2002
Posts: 411
I remember using some version of CruelCruncher which used the 2MHz-Mode. I think ByteBoiler does use it, too. But come to think of it, I wonder if there isn't a cruncher for C128-mode? The extra memory might even more help than the extra speed.
2008-11-23 14:22
Mace

Registered: May 2002
Posts: 1799
Found another one: Time Cruncher V3.3 (Special Version)
2008-11-23 19:11
Stryyker

Registered: Dec 2001
Posts: 468
I don't know about sizes but Abuze Crunch supports 2 MHz mode.
2008-11-24 12:38
MaD ][

Registered: Sep 2004
Posts: 23
Time cruncher v4.2 (Network version) or V5.0 uses 2MHz C128
2008-11-24 14:16
algorithm

Registered: May 2002
Posts: 705
I know this may be off topic as the initial query was in regards to which cruncher performs well speed/compression on c128. But one thing is the following..

Why use a C64/C128 for compressing data? The inconvenience of having to wait a huge amount of time when on the other hand you can have the data compressed in seconds on a PC system.

For exploring new vic/audio tricks etc or running the final demo etc on C64 to see if there are any glitches, flicker etc is fair enough, but all the other stuff (compressing/converting) etc should IMO be done on a PC or similar system
2008-11-24 15:25
Frantic

Registered: Mar 2003
Posts: 1648
Algo: You're not allowed to speak until you've released all those unreleased PC tools that you promised from your resurrected harddrive. ;)
2008-11-24 15:37
algorithm

Registered: May 2002
Posts: 705
The trimode trucolor conv, imci fmv converters etc (Ouch. given too much away :-} ) will be released when the trackloader is complete ;-} Have barely any time left (9-5 job, girlfriend etc - excuses excuses)
2008-11-24 15:39
Mace

Registered: May 2002
Posts: 1799
Algo: AlexC clearly asks what WAS the best cruncher that uses 2MHz mode. He doesn't ask what IS the fastest way to crunch today ;-)
2008-11-24 15:41
algorithm

Registered: May 2002
Posts: 705
Quote: Algo: AlexC clearly asks what WAS the best cruncher that uses 2MHz mode. He doesn't ask what IS the fastest way to crunch today ;-)

I know :-} Hence why i stated that it may be offtopic to mention it. But whats the point really? No advantage at all unless the c64/c128 is the only computer available
 
... 16 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
BYB/Hokuto Force
DKT/Samar/sidDivers
Murphy/Exceed
t0m3000/hf^boom!^ibx
LightSide
Raf/Vulture Design
zscs
megasoftargentina
HCL/Booze Design
Acidchild/Padua
Guests online: 97
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.04 sec.