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Forums > C64 Coding > Was VSP and/or AGSP ever used in any commercial games?
2009-08-14 10:59
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Was VSP and/or AGSP ever used in any commercial games?

I read that the recently released "Scramble 2010" preview was using VSP for the scrolling.

That made me wonder if any of the commercial games back in the day used such techniques?

Considering that it causes crashes on some C64s I think that it wouldn't have made it past QA, but maybe testing wasn't all that thorough back then...
2009-08-14 11:18
chatGPZ

Registered: Dec 2001
Posts: 11386
"another world" used it... and the game constantly saves its status to disk in the background, so you can continue from where you have been when it crashed =P
2009-08-14 11:57
algorithm

Registered: May 2002
Posts: 705
Creatures and Mayhem in monsterland as well as Phobia used VSP.
2009-08-14 12:06
Oswald

Registered: Apr 2002
Posts: 5094
fred's back, mythos, and some car game used agsp.
2009-08-14 21:36
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Interesting, for example the Apex games are pretty "high profile" games. Maybe the percentage of VSP-crashing computers was so small that they could ignore those.
2009-08-14 23:09
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
At the time, nobody was really aware of VSP causing crashes. The rather lovely-looking Touchlight was cancelled because the AGSP scrolling wouldn't work on everything, though.
2009-08-18 05:51
Adam

Registered: Jul 2009
Posts: 323
Quote: I read that the recently released "Scramble 2010" preview was using VSP for the scrolling.

That made me wonder if any of the commercial games back in the day used such techniques?

Considering that it causes crashes on some C64s I think that it wouldn't have made it past QA, but maybe testing wasn't all that thorough back then...


In regards to "Scramble 2010", I was unable to get it
to work in VICE 2.1 (whatever i did - must be just me?) but the code+scrolling worked perfectly on my C128-D in 64 mode.
------------ --- -- -
> Adam/Usagi! <
------------ --- -- -
2009-08-18 07:09
Oswald

Registered: Apr 2002
Posts: 5094
Quote: In regards to "Scramble 2010", I was unable to get it
to work in VICE 2.1 (whatever i did - must be just me?) but the code+scrolling worked perfectly on my C128-D in 64 mode.
------------ --- -- -
> Adam/Usagi! <
------------ --- -- -


turn true drive emu on.
2009-08-18 07:56
enthusi

Registered: May 2004
Posts: 677
what btw is the smallest method to check for true-drive in code?
2009-08-18 08:13
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
My C64 has never crashed due to a VSP - perhaps it dont have this bug ? i dont know.
2009-08-18 08:45
iAN CooG

Registered: May 2002
Posts: 3197
Quote: what btw is the smallest method to check for true-drive in code?

probably a bit empiric, but sending an UI and then reading error msg

TDE on:
73,cbm dos v2.6 1541,00,00

TDE off and VTD on:
73,virtual drive emulation v2.2,00,00
or
73,vice fs driver v2.0,00,00
(depending if a d64 is mounted or using directly the file system)

TDE off and VTD off:
?device not present

dunno about other emulators =)
 
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