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Didi
Registered: Nov 2011 Posts: 488 |
Event id #2757 : Intro Creation Competition 2018
Preface: Please use this thread for questions, discussion and everything else concerning this competition.
After ChristopherJam had the chance to run a similar compo last year, this year I am back with the known ruleset, with only slight change.
Runnning the competition after X party turned out to be a great timeframe, so I stay there.
Competition runs from November 5th, 2018, until January 6th, 2019. So you have a full 2 months to deliver your creations. This should be enough for an intro.
THE RULES:
Your intro...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to contain music (not just a humming sound, please).
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to be interruptable any time by pressing SPACE-key (exception are short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
Maximum 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday January 6th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 13th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win! |
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Angel of Death
Registered: Apr 2008 Posts: 211 |
Hmmm...
Didn't do anything at X'2018 except for partying, playing games and drinking so...
I think I'll give it a shot! :) |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Nice! And the $4000 block rule is back. \o/
Didn't compete last time since there were new rules that didn't fit what I was working on. But I will try to finish it now. |
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Smasher
Registered: Feb 2003 Posts: 521 |
great one Didi!!! gimme 2-3 days of C64-detox after X, then I'll start doing something for the compo! :) |
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Mace
Registered: May 2002 Posts: 1799 |
Yay! I'm in. |
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Krill
Registered: Apr 2002 Posts: 2982 |
Quoting Didi- has to work on a plain stock C64 (PAL standard) without any extensions. Does that rule out using the disk drive for co-processing? |
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Jammer
Registered: Nov 2002 Posts: 1336 |
OMG, yasssss! <3 |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Can the logo be made out of sprites for each character moving around ? I guess that's not much of a logo, but it displays the group name... |
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Didi
Registered: Nov 2011 Posts: 488 |
Sure you can use sprites for the logo and move the letters individually, as long as you can read the name. That has tradition. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Woohoo! Now I just need to come up with some ideas for an intro. =-) |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
another question.
You say any continuous $4000 memory is ok
but if we need the basic upstart then we're limited to the memory around $801 right ? or can you put the basic line somewhere else ? I tried didn't work. I started coding my intro with 4000-7fff in mind. |
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