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Forums > CSDb Entries > Release id #116405 : Asteroids Emulator (Build March 2, 2013)
2013-03-03 11:04
Didi

Registered: Nov 2011
Posts: 487
Release id #116405 : Asteroids Emulator (Build March 2, 2013)

Is this a game or a tool? I am not sure how to judge this release. Refering the docs it's the original console code running inside an emulated environment doing the sound and video output. So the game code inside is not new, but the emulator environment which would qualifiy it as a tool. But the gamecode itself is 100% dependent and useless without the emulation it is fixed to. Finally it is something to play which would make it a game.
2013-03-03 11:16
chatGPZ

Registered: Dec 2001
Posts: 11386
just like Skramble 20
2013-03-03 14:26
TheRyk

Registered: Mar 2009
Posts: 2249
Or S.E.U.C.K., e.g.
Shoot 'em Up Construction Kit
or Shoot 'em Up Construction Kit II
or Shoot 'em Up Construction Kit &D

Noone here ever complained about treating those as cracks yet afaik - though we had a nice useless discussion at c64-wiki.de staff whether to treat S.E.U.C.K. as a game or not. I opted for the latter but was overruled :)

Discussing if such cracks may be counted as first releases is even more eggheaded stats wanking imho.

The most interesting point in the comments debate on
Asteroids Emulator (2013-03-02) +1D
was that about [pal/ntsc] tag only for fixes or for anything running on both. Then again, the question won't cause me sleepless nights either.
2013-03-03 20:42
enthusi

Registered: May 2004
Posts: 677
2013-03-04 01:46
Moloch

Registered: Jan 2002
Posts: 2928
2013-03-04 10:07
Oswald

Registered: Apr 2002
Posts: 5094
"But the gamecode itself is 100% dependent and useless without the emulation it is fixed to" = Game.

its in the grey area, but it's more a game than a tool.

you can say that in a way PoP is an emulation too, just to a lesser extent. according to MrSids blog he is using parts of the original code, while the gfx engine is "replaced".
2013-03-04 10:10
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
he is using parts of the original code, while the gfx engine is "replaced".

pretty similar then :)

quite a few games from the early days use similar techniques btw, either running the original code from another system or a direct 1:1 translation to 6502
2013-03-04 10:18
enthusi

Registered: May 2004
Posts: 677
Running the same code (as its the same CPU) or emulating another CPU is quite a difference.
(ignore my ignorant post in case the original Asteroids used a 6502).
2013-03-04 10:24
chatGPZ

Registered: Dec 2001
Posts: 11386
it did =D
2013-03-04 12:36
Didi

Registered: Nov 2011
Posts: 487
But they are of the same family and it runs the same assembler commands, AFAIK.
2013-03-04 12:46
enthusi

Registered: May 2004
Posts: 677
Then I just should not have posted as I did above already ;-)
 
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