| |
LHS
Registered: Dec 2002 Posts: 66 |
Graphician for race game wanted
Hello, I'm coding a C64 game inpired by HotRod and
I'm seeking for an active graphician with enthusiasm for
cooperation. I have finished more than 80% of the main
code, the game will be free. Basic gfx of the game is
multicolor charset (Studio de Luxe) and sprites. If you
are interested, please send me a mail at lhs(a)centrum.cz
I will send you an actual preview so you can decide.
list of graphics that is needed:
charset blocks for level editor
sprites for cars
level designs with charset blocks
a fullscreen picture for an intro
Thanks.
http://i.imgur.com/Ua4K4l.gif |
|
| |
LHS
Registered: Dec 2002 Posts: 66 |
Here is another screenshot. I must boast about the cars controls C64, it isn't "multiplayer only" :-)
 |
| |
chatGPZ
Registered: Dec 2001 Posts: 11443 |
yay, i hope it supports 4 players ? this kind of game is on my "todo" list for some time :) |
| |
LHS
Registered: Dec 2002 Posts: 66 |
Unfortunately not, because the C64 has hopeless speed and memory capacity :-DDD
It was one of thoughts, but for all thoughts I need 2MHz and 128kB ;-) |
| |
Burglar
Registered: Dec 2004 Posts: 1114 |
ah, a Slicks +1F clone! hope u can make it as good as that, or even better ;) |
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: Unfortunately not, because the C64 has hopeless speed and memory capacity :-DDD
It was one of thoughts, but for all thoughts I need 2MHz and 128kB ;-)
4 players dont require extra ram :)
just a bit of code...
how much space does 4 player interface code take ?
~100 hex max ?
(its a wild guess)
You just need to be more serious, and you can do what you want :D |
| |
LHS
Registered: Dec 2002 Posts: 66 |
These are two different things.
4player adapter: of course the third car will be controllable via 4player adapter, it takes less than $100 bytes.
4players: there is no rastertime for support of the fourth car and there is a tension about memory for gfx of the cars. |
| |
The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@Jan Harries I think it's possible to code this game with 4 players at the same time. The bigger problem is, how do you want to handle, if a slower car get's off the screen due to the scrolling of the track? |
| |
Merman
Registered: Dec 2002 Posts: 140 |
Quote: @Jan Harries I think it's possible to code this game with 4 players at the same time. The bigger problem is, how do you want to handle, if a slower car get's off the screen due to the scrolling of the track?
Probably the same way that Slicks/Micro Machines handles it - put them back onscreen with a loss of fuel/points (the "tug of war" scoring system) |
| |
LHS
Registered: Dec 2002 Posts: 66 |
This is the last call for all active graphicians (who are undecided yet)! The game needs you! At this time, there is a job for another of you who wants to participate on the C64 new game project.
Please, send your reference to: lhs(a)centrum.cz |
| |
Frantic
Registered: Mar 2003 Posts: 1650 |
Ah.. Just got a strong urge to play through Nitro on my Amiga 500. ...and perhaps Super Cars II too while I am at it. :) |
... 16 posts hidden. Click here to view all posts.... |
Previous - 1 | 2 | 3 - Next |