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Forums > C64 Composing > GoatTracker 2.75 MacOS 64bit
2019-10-10 20:44
Slajerek

Registered: May 2015
Posts: 63
GoatTracker 2.75 MacOS 64bit

Hi!

I spent some time to update the GoatTracker 2.72_MacOS branch to compile for 64 bit binary which is required in the newest MacOS Catalina. I also upgraded sources to 2.75 version.

As I had to fix some deprecated functions and especially the main event loop, thus it would be good to test the binary if all events (keyboard, mouse, menus, ...) work as expected before proper release upgrade. It seems it is working, but I am not skilled at goat-tracking, thus I would appreciate it if someone can confirm that all is working well.

Here's a link to the v2.75-test1 64-bit MacOS binary:
https://drive.google.com/open?id=1FfH1kiOktSGE96s-hCgj6VyT_JBqx..

The binary is not notarized by Apple yet, so you'll get a warning that Apple can't check it, just right-click on the application and skip the check, although the app is signed by my developer's certificate.

Thanks in advance!
2019-10-10 23:18
Digger

Registered: Mar 2005
Posts: 437
\o/
2019-10-11 10:36
Linus

Registered: Jun 2004
Posts: 639
\o/ \o/ \o/

Slajerek for president! <3
2019-10-11 11:36
Mr. SID

Registered: Jan 2003
Posts: 424
Wow, great work! Feel free to add yourself to the Credits.rtf file.
2019-10-24 17:05
Slajerek

Registered: May 2015
Posts: 63
After some testing I have added a fix for a bug in v2.75 that when config was written previously by v2.73 the app would not start after migration due to a bad window parameter:

https://drive.google.com/open?id=15dCZ7SIagfK2ws9R_0fupB-TFCGu1..

The problem is described here in comments: GoatTracker V2.75

I also added an option in the config file to select your own path to player.s assembly code.
2019-10-27 09:42
AMB

Registered: Nov 2005
Posts: 15
Thank you for your work on this. C64 musicians around the world will appreciate it.

CHEERS!

Alex
2019-10-27 11:28
cadaver

Registered: Feb 2002
Posts: 1160
Quote: After some testing I have added a fix for a bug in v2.75 that when config was written previously by v2.73 the app would not start after migration due to a bad window parameter:

https://drive.google.com/open?id=15dCZ7SIagfK2ws9R_0fupB-TFCGu1..

The problem is described here in comments: GoatTracker V2.75

I also added an option in the config file to select your own path to player.s assembly code.


Excellent! Btw. you could apply general fixes like that also to trunk branch directly, as they benefit the whole project.
2019-10-30 21:29
Linus

Registered: Jun 2004
Posts: 639
I tried to compose something in GT 2.75 on MacOS 10.14.6 and the editor messes up badly when I reduce the amount of pattern steps within the pattern editor. It randomly cuts or extends pattern lengths when I just open an .sng file and hit F1 to play it, too.

Is it meant to work on 10.15.x _only_ (can't update my production machines at this point as several third-party AU plugins I rely on won't work anymore) or did nobody else test it, just yet? =)
2020-02-14 10:28
astro
Account closed

Registered: Dec 2006
Posts: 5
Adding anything to track 2 or 3 seems to add the same thing to both.
2020-02-17 22:23
Slajerek

Registered: May 2015
Posts: 63
These are interesting problems, I will have to check the diff patch maybe something was omitted, thanks for spotting:)
2020-08-16 06:10
hqn

Registered: Mar 2005
Posts: 22
Good stuff, been enjoying it for a while now.

Same problem here with adding or removing rows to patterns - every time I remove a row, the pattern reverts to the previous numbered pattern and so on - until you reach pattern 0, which has no problems adding or removing rows.

Also, running ./Goattracker.app --args -X1 runs it full screen, but every keystroke gives the MacOS error "bump" sound.

Also 2: clicking the GT2 app icon will run it in full screen again, unless I do ./Goattracker.app --args X0 again. I now have to do this all the time to run it windowed.
 
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