Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > Jch-Editor Improvements?
2006-06-25 11:32
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Jch-Editor Improvements?

Which Jch-Editor version has THE BEST 3th-party improvements? (only the editor not the player)
I have seen that different groups/composers released improved versions, but unfortunately I don't know what they improved... any idea?

---

Btw.
IMHO the way of entering instruments/notes into the blocks is quite boring.
Instead, why not use real tracker behaviour. (instrument-number is created automatically if the user writes a note down.)
2006-06-25 15:39
DRAX

Registered: Oct 2004
Posts: 225
Well, maybe you're right in some ways. But if you have to change instrument it's easier just to write it instead of having to find the exact instrument in a list.

Maybe it's a matter of preference.
2006-06-26 19:31
Dane

Registered: May 2002
Posts: 423
In fact there is a point to why instrument is not auto-set when you enter a new note. Setting an instrument with Ixx resets the ADSR you might have modified with supercommands.

As for the question about which editor version rocks the most I have no idea. I use the original one by JCH simply because I've never had enough energy to do any fixes to anything but the player.

And of course, the best fix is the one you do yourself where you simply remove stuff you never use and add stuff you always wanted. Like a tune playing in a Koala-editor. Simply irresistible
2006-06-26 23:36
Twoflower

Registered: Jan 2002
Posts: 434
In the case you decide to use a tune in a koala-editor, the tune of choice will ofcourse be something by Deek.
2006-06-27 00:24
_V_
Account closed

Registered: Jan 2002
Posts: 124
Weird thing about JCH is that once you get used to the editor, you wouldn't want it any other way. Its simplicity in functionality compared to modern trackers and machines is apparent, but I feel that that's its strength - the SID doesn't need all that fancy stuff. Just look at Aleksi Eeben's digi-editor - it pales in comparison to something like FT2 on PC, but actually the functionality coded in there is all you'll ever need (unless someone can code some realtime effects on those samples). Only improvements I'd want is a better player/instrument routine with more goodies in the supertable and more filter control (v21 is doing a great job there).

Another interesting player is the one with StereoSID support by Samar (not sure if you can 'upload' v20 or v21 into it). Definitely something to fiddle on.
2006-06-27 07:45
Bamu®
Account closed

Registered: May 2005
Posts: 1332
IMHO the Super-Table is quite confusing. Everything is controlled by the same S-command. So it's quite difficult to detect if there is used a slide, vibrato or something else. :(

btw. Is there a way for no pulse-restart, no filter restart?
2006-06-27 08:44
Dane

Registered: May 2002
Posts: 423
You will only find no-pulse or no-filter restart in modified players.

However, there is a cheap trick you can use by making an identical instrument with pulse- or filter-pointer straight into the 'loop' instead of the place where you init for the illusion of no restart.
2006-06-27 14:34
Laxity

Registered: Aug 2005
Posts: 459
Except for np21, which does have that particular feature, but ofcourse it's not one of the "original" JCH players.

The super commands aren't the most elegant solution for effect control as there are only 64 of'em available, which is not very much once the super commands table is used for more stuff than just slides and vibratos. And as you point out, Nata, it's a bit of a hastle to keep track of which super command is what effect. It gets better over time, but it's not nearly as convinient as the per-tick-in-track-command value of mod trackers (and Goat too I guess!.. but that's not a c64 editor anyway, so comparing is not really fair!)
2006-06-27 14:43
cadaver

Registered: Feb 2002
Posts: 1160
If I understand right, each supercommand takes only 1 byte in the pattern to invoke, so that's definitely more efficient than in tracker-like systems (1 byte for command and another for parameter) if you need the same command multiple times, as is likely
2006-06-27 16:56
Bamu®
Account closed

Registered: May 2005
Posts: 1332
but, wouldn't it be more comfortable to use f.ex for slides a - S -, for vibrato a - V - .....?
2006-06-27 17:37
Steppe

Registered: Jan 2002
Posts: 1510
I think it's not always about making it comfortable. "One command for all needs" does have its merits, especially from a coders point of view. :-)
 
... 23 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
rambo/Therapy/ Resou..
Brittle/Dentifrice^(?)
Akkara/Inox
TheRyk/MYD!
Flashback
stefanis
t0m3000/hf^boom!^ibx
𝘁𝗡𝗚/FairLight
Monte Carlos/Cascade
Nordischsound/Hokuto..
E$G/HF ⭐ 7
Guests online: 90
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Happy Scrollidays  (9.6)
2 Layers  (9.6)
3 Wonderfull Time  (9.6)
4 Cubic Dream  (9.6)
5 Party Elk 2  (9.6)
6 X-Mas Demo 2024  (9.6)
7 Copper Booze  (9.6)
8 Dawnfall V1.1  (9.5)
9 Rainbow Connection  (9.5)
10 Onscreen 5k  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Performers  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Graphicians
1 Mirage  (9.8)
2 Archmage  (9.7)
3 Pal  (9.6)
4 Carrion  (9.6)
5 Sulevi  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.051 sec.