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Forums > C64 Composing > goattracker instruments and/or .sng files
2006-10-16 23:31
Tim
Account closed

Registered: Mar 2002
Posts: 467
goattracker instruments and/or .sng files

hi all..

I was wondering if anyone was willing to share their sounds and/or .sng files for goattracker?

So far I've only finished one tune using goattracker, my x2006 entry "One Flu over the X2006", but so far I am enjoying this tracker now that i've gotten more used to it.

However.. I am clueless and helpless when it comes to creating sounds, and since it has the option for inserting sounds by loading, I was hoping for some help from you guys..

I was hoping to make a nice melodic and slow sid, however with the standard .sng files that come with the player I can't seem to find any really smoothish or gentle sounds.. (well, not unless you count 'gliding' the sounds.. but that was not was I was trying to do)

ehm.. if this sound totally weird.. as example the sounds in the first 2 minutes of "summer heat" by Dwayne Bakewell (which is a dmc 4.0 if i'm not mistaken) are a good example of what I would be looking for.

but anything softish/smoothish/whistly would do..
(sigh.. I hope someone understands what i mean here)
and besides that, ANY other sounds or sng files would be greatly appreciated.

Cheers
Tim

2006-10-17 05:53
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Cadaver, guess you are the right man for this problem?
2006-10-17 06:04
Hein

Registered: Apr 2004
Posts: 954
There are demotunes included in the goattracker 2 release.
2006-10-17 09:05
Tim
Account closed

Registered: Mar 2002
Posts: 467
Quote: There are demotunes included in the goattracker 2 release.

hmm yes.. true.. but here I could not find what i was looking for.. all sounds there seem to be more powerfull, rougher then i'd like..
sigh.. hard to explain what i mean sorry :(
2006-10-17 09:07
Style

Registered: Jun 2004
Posts: 498
perhaps what is needed is a tutorial for instrument construction. Once you understand it, you could make your own soft/mellow instruments.
2006-10-17 11:24
chatGPZ

Registered: Dec 2001
Posts: 11386
isnt "soft" mostly about using long/slow attack and sinus-like (ie triangle) wave? thats what i would do anyway =)
2006-10-17 23:06
Tim
Account closed

Registered: Mar 2002
Posts: 467
@style:
Hmm.. yes and no..
People have tried to teach me in the past, but it seams like I simply can't remember or just get frustrated at the complexity :(

Some years back someone gave me a whole diska+b of sounds to use in dmc 5.0.. but.. that editor did not have the keyboard function that I loved so much in dmc 1.2 and later dmc 4.0.. so long story short.. I made one sid, took me 4 weeks to do and sounded like crap.. the last I ever did was in dmc 4.0 in 1998.

Then I discovered goattracker.. perfect.. It had the tracker format.. no more endless timing problems with snd.00 dur.04 c-0, snd.01 dur.02 c-0 etc.etc. because it’s a tracker and basically an answer to my prayers..
It works on my laptop.. it’s tracker based.. it has the option to load “samples”.. perfect..

So I did a little comeback sid in this editor, released that on the x-2006, and was actually quite happy with the result although it still is more or less just playing around a bit with some effects to learn the player.. but of course the sounds were taken from a demo song for which I am very grateful!

I have always loved to make sids and mostly just for the fun of it.. you can check my hvsc directory, it’s almost empty.. that doesn’t mean I never did more, I have some 40 or 50 sids which I simply never finished or released.. but I had tons of fun making them :)

I am quite sure that if there were “sample” disks available for goattracker also a lot more people would be sidding for the fun of it.. seriously.. take this example: I can easily count numerous friends or acquaintances that at one point owned an amiga 500 and at some point or another used pro-tracker without even knowing there was a scene on amiga just for the fun of it.

So.. why not create a ‘basic pack’ of sounds for goattracker?
It would make me very happy :) and possibly a lot of wannabe sidders too that just don’t understand how to make the sounds (or don’t have the patience, or simply are not that musical)

Ah ehm.. sorry.. just realized that I have been typing way to much :)

Hope you understand my dilemma?



2006-10-18 00:19
chatGPZ

Registered: Dec 2001
Posts: 11386
you pretty much sound like i felt when i looked at a sid editor (future composer =D) long time ago... but really, you should take your time to create sounds from scratch, IMHO. (after doing it myself, i dont think its that terribly hard anyway)
2006-10-18 13:30
Tim
Account closed

Registered: Mar 2002
Posts: 467
hehe.. you'd think that after using future composer, romuzak, dmc 1.2, dmc 4.0, dmc 5.0 and goattracker that I would have learnt by now eh?

sigh..
2006-10-19 16:24
Bamu®
Account closed

Registered: May 2005
Posts: 1332
The funny thing is that there are ENDLESS possibilities of creating instruments. So, a tutorial probably wouldn't help.

Anyway, I have tons of saved *.ins files (about 230), but I'm not sure if I should share them with others. :)

2006-10-19 18:19
Hein

Registered: Apr 2004
Posts: 954
Creating a tune from scratch, including the instruments you need helps building experience in both using the pattern editor and the instrument editor.
 
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