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Celtic Administrator
Registered: Jan 2002 Posts: 807 |
Commercial Game laws
Alright after much debate within the NoName team we came up with some laws concerning the Commercial games in the csdb.
Releases:
law #1 : game must have scene related creators, or atleast one
Creators:
law#2: a non scener can be enterred into the database, only to credit him for his ripped material being used by others in scene productions such demos, mags, intros, etc.
law#3: the non scener mentioned in law#2 cannot have his or her games in the csdb, since these are not 'scene related
Well, i guess this should explain it a little bit. For further questions write them down here.
The CSDB team will now slowly adress every game enterred here, and remove when necessary (God what a task.. bah:).
So feel free to comment... |
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Commander Account closed
Registered: Jan 2002 Posts: 106 |
Good idea! But it will be a lot of work... :)
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Steppe
Registered: Jan 2002 Posts: 1510 |
I'd wait with the Michael Trenz stuff a bit. I have information from a guy called Ram-Brand that Michael Trenz possibly did some demos before he became a professional. But I'm still waiting for his own confirmation. |
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Celtic Administrator
Registered: Jan 2002 Posts: 807 |
We will take it slowly!!!!! so do not worry... |
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chatGPZ
Registered: Dec 2001 Posts: 11384 |
Neither Manfred Trenz, nor Andreas Escher nor Chris Huelsbeck did _any_ scene related stuff. not before, not during and not after their time at factor5. (this is confirmned by manfred trenz, i asked him personally some time ago :=)) |
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CyberBrain Administrator
Posts: 392 |
Quote: Neither Manfred Trenz, nor Andreas Escher nor Chris Huelsbeck did _any_ scene related stuff. not before, not during and not after their time at factor5. (this is confirmned by manfred trenz, i asked him personally some time ago :=))
That is covered in law#2. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Hmm, maybe the database should have allowed different entities than just sceners, like professionals as well. It still can be done with just a simple flag added to the handle table I guess .. On that flag you could then place constraints etc. |
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Seven
Registered: Jan 2002 Posts: 202 |
just to screw it all up a little more... both Andreas Escher and Manfred Trenz are considered members of Radwar, which is, by definition, a scene group.... now what? =) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Delete Radwar, what have they ever done for the scene?
*runs away* |
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Seven
Registered: Jan 2002 Posts: 202 |
TDJ: it's funny, isn't it? when you ask people nowadays, all they can tell you is that Radwar organized some more or less commercial parties ;)
either way, one more thing about this topic...
I'd rather see "professionals" added to the database and credited for their work, than "remixes" with only the names of a guy who changed a color of a sprite, moved a level block, added a more compatible loader system or made it work for Super-CPU (did I mention that I still think that Super-CPU machines are no C64 in my set of definition? =)), claiming "idea, graphics, code and concept" for himself. |
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MwS_RadwaR
Registered: Oct 2003 Posts: 11 |
Quote: TDJ: it's funny, isn't it? when you ask people nowadays, all they can tell you is that Radwar organized some more or less commercial parties ;)
either way, one more thing about this topic...
I'd rather see "professionals" added to the database and credited for their work, than "remixes" with only the names of a guy who changed a color of a sprite, moved a level block, added a more compatible loader system or made it work for Super-CPU (did I mention that I still think that Super-CPU machines are no C64 in my set of definition? =)), claiming "idea, graphics, code and concept" for himself.
@TDJ:
It depends on what scene you mean ..
but i don't really care about what you really mean,
history tells it's own story.
-mws |
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