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Forums > CSDb Feedback > Commercial Game laws
2002-08-19 22:10
Celtic
Administrator

Registered: Jan 2002
Posts: 807
Commercial Game laws

Alright after much debate within the NoName team we came up with some laws concerning the Commercial games in the csdb.

Releases:
law #1 : game must have scene related creators, or atleast one

Creators:

law#2: a non scener can be enterred into the database, only to credit him for his ripped material being used by others in scene productions such demos, mags, intros, etc.

law#3: the non scener mentioned in law#2 cannot have his or her games in the csdb, since these are not 'scene related

Well, i guess this should explain it a little bit. For further questions write them down here.
The CSDB team will now slowly adress every game enterred here, and remove when necessary (God what a task.. bah:).

So feel free to comment...
2002-08-19 22:41
Commander
Account closed

Registered: Jan 2002
Posts: 106
Good idea! But it will be a lot of work... :)
2002-08-19 23:14
Steppe

Registered: Jan 2002
Posts: 1510
I'd wait with the Michael Trenz stuff a bit. I have information from a guy called Ram-Brand that Michael Trenz possibly did some demos before he became a professional. But I'm still waiting for his own confirmation.
2002-08-19 23:46
Celtic
Administrator

Registered: Jan 2002
Posts: 807
We will take it slowly!!!!! so do not worry...
2002-08-20 10:09
chatGPZ

Registered: Dec 2001
Posts: 11384
Neither Manfred Trenz, nor Andreas Escher nor Chris Huelsbeck did _any_ scene related stuff. not before, not during and not after their time at factor5. (this is confirmned by manfred trenz, i asked him personally some time ago :=))
2002-08-20 22:06
CyberBrain
Administrator

Posts: 392
Quote: Neither Manfred Trenz, nor Andreas Escher nor Chris Huelsbeck did _any_ scene related stuff. not before, not during and not after their time at factor5. (this is confirmned by manfred trenz, i asked him personally some time ago :=))

That is covered in law#2.
2002-08-21 08:20
TDJ

Registered: Dec 2001
Posts: 1879
Hmm, maybe the database should have allowed different entities than just sceners, like professionals as well. It still can be done with just a simple flag added to the handle table I guess .. On that flag you could then place constraints etc.
2002-08-21 14:36
Seven

Registered: Jan 2002
Posts: 202
just to screw it all up a little more... both Andreas Escher and Manfred Trenz are considered members of Radwar, which is, by definition, a scene group.... now what? =)
2002-08-21 14:50
TDJ

Registered: Dec 2001
Posts: 1879
Delete Radwar, what have they ever done for the scene?

*runs away*
2002-08-21 15:03
Seven

Registered: Jan 2002
Posts: 202
TDJ: it's funny, isn't it? when you ask people nowadays, all they can tell you is that Radwar organized some more or less commercial parties ;)

either way, one more thing about this topic...

I'd rather see "professionals" added to the database and credited for their work, than "remixes" with only the names of a guy who changed a color of a sprite, moved a level block, added a more compatible loader system or made it work for Super-CPU (did I mention that I still think that Super-CPU machines are no C64 in my set of definition? =)), claiming "idea, graphics, code and concept" for himself.
2003-10-12 16:54
MwS_RadwaR

Registered: Oct 2003
Posts: 11
Quote: TDJ: it's funny, isn't it? when you ask people nowadays, all they can tell you is that Radwar organized some more or less commercial parties ;)

either way, one more thing about this topic...

I'd rather see "professionals" added to the database and credited for their work, than "remixes" with only the names of a guy who changed a color of a sprite, moved a level block, added a more compatible loader system or made it work for Super-CPU (did I mention that I still think that Super-CPU machines are no C64 in my set of definition? =)), claiming "idea, graphics, code and concept" for himself.


@TDJ:

It depends on what scene you mean ..

but i don't really care about what you really mean,
history tells it's own story.

-mws
 
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